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Artwork for Games, Stories, and Systems

Games, Stories, and Systems

Fred Z.

Personal journal of Fred Z., veteran game-designer and occasional adventurer. Dedicated to the process of making games, storytelling, and the systems that influence both. (Opinions are solely the author's and do not reflect those of any employer.)

Platform
Substack
PricingOnly free issuesPublishesWeekly
Issues77Founded2 years agoLast Issue2 months ago
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Artwork for Games, Stories, and Systems

Latest Issues

Bugbears: the Cutscene

That cutscene was where it all started going wrong. Also, spoilers for a (remake of a) game from nearly thirty years ago, I guess.

I may be the only narrative designer who hates cutscenes.

Like many story- and game-obsessed nerds, I grew...

2 months ago
7
3

The Alert

This is a stupid and frustrating time to be alive.

Being alive is still probably better than the alternative, but don’t quote me on that.

If you’re alert, if you know enough history or economics or just human nature, you can see the path...

2 months ago
3

Responsive Storytelling

Be ready to adjust your story to meet your audience where they’re at.

At the risk of coming across as a “more gamer than thou” sort of dude, I need to explain that I literally grew up playing games with my family. My father would play text...

3 months ago
6

Player Investment: Break It Your Way

Ah, character creation. Everyone’s favorite first chance to see how badly they can break a game.

During the development of Fallout 3, one of the side quests I pitched involved the player setting up their own radio station and populating it...

4 months ago
5

Emergent Narratives: Finding Ghosts in the Machine

Slight differences in tracking behaviors give the ghosts in Pac-Man have led players to ascribe different personalities to each. As games get even more complex, narratives emerge as we read stories into ever-more complex systems.

Towards t...

4 months ago
8
1

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  • Fred Z.

    Game designer and accidental adventurer, born in America and living in Europe. Most likely to be found out on a hike, in front of a computer, or in the corner of a bar, giving adventure prompts to anyone who joins for a drink.

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