Personal journal of Fred Z., veteran game-designer and occasional adventurer. Dedicated to the process of making games, storytelling, and the systems that influence both. (Opinions are solely the author's and do not reflect those of any employer.)
Platform | Substack | Pricing | Only free issues | Publishes | Weekly |
---|---|---|---|---|---|
Issues | 37 | Subscribers | Read | fredzed.substack.com |
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Lorelei and the Laser Eyes (Simogo, 2024), a suspense puzzle game with more style and tone control in any given 5 minutes than most games have in their whole runtime.
The full box image of Nine Sols (2024, Red Candle Games). A lovely and clever illustration, especially because most thumbnails of the game use only the reflection portion, hiding the fact that it’s in a literal lake of blood. Really sets a ...
When making a decision, your brain is in two minds about the matter. And at least one of them cheats.
Working at the intersection of stories and games brings a lot of contradictions. One of the biggest comes when you’re working on sequels.
The writers behind this newsletter.
Game designer and accidental adventurer, born in America and living in Europe. Most likely to be found out on a hike, in front of a computer, or in the corner of a bar, giving adventure prompts to anyone who joins for a drink.
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