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Artwork for Games, Stories, and Systems

Games, Stories, and Systems

Fred Z.

Personal journal of Fred Z., veteran game-designer and occasional adventurer. Dedicated to the process of making games, storytelling, and the systems that influence both. (Opinions are solely the author's and do not reflect those of any employer.)

Platform
Substack
PricingOnly free issuesPublishesWeekly
Issues74SubscribersRead fredzed.substack.com

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Latest Issues

Recent posts by this newsletter. Browse the email archive.

Player Investment: Break It Your Way

Ah, character creation. Everyone’s favorite first chance to see how badly they can break a game.

16 days ago
4
0

Emergent Narratives: Finding Ghosts in the Machine

Slight differences in tracking behaviors give the ghosts in Pac-Man have led players to ascribe different personalities to each. As games get even more complex, narratives emerge as we read stories into ever-more complex systems.

a month ago
8
1

The Trade-Offs of Interactive Media

Fallout 3, the first big game I wrote for, and still dear to my heart. And a damned hard story to summarize in a single script.

2 months ago
11
6

Do the Work

My expression when I hear a studio rely on AI slop for the bones of their game. (3D-printable melting skeleton by Gringo3d)

3 months ago
4
0

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Authors

The writers behind this newsletter.

  • Fred Z.

    Game designer and accidental adventurer, born in America and living in Europe. Most likely to be found out on a hike, in front of a computer, or in the corner of a bar, giving adventure prompts to anyone who joins for a drink.

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