Latest thoughts & research on Game Design by Nicholas from the Furidashi Podcast
Platform | Substack | Pricing | Only free issues | Publishes | Monthly |
---|---|---|---|---|---|
Issues | 20 | Subscribers | Read | gamedesigndiscourse.substack.com |
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This month on the pod we turned our attention toward something that may seem to to be ancillary game design but is actually fundamental: playtesting. We talk about how, ideally, a kind of feedback loop develops between devs and players. The...
Longtime readers and listeners to the pod are probably aware that I have some quibbles with the concept of gameplay loops, in particular, the so-called core gameplay loop. Which isn’t to say it makes no sense or should be discarded but that...
As technically a “solo dev” myself, I find that I am both fascinated and repulsed by other stories of lonely gamemaking. It can be incredibly navel gazey, as with Davey Wreden’s The Beginner’s Guide, and it can be borderline self-destructiv...
I don’t really like “fun” as a concept. That’s not meant to be a commentary on how much of a bummer I am, but it’s more that “fun” is only a vague way of describing a whole, diverse range of responsive phenomena, many of which are explicitl...
The writers behind this newsletter.
Lauryn shares her secret or not-so-secret thoughts on games, game designs, mindful discourse, and mostly coffee...especially coffee.
Occasional teacher of Japanese literature, always mad about local politics.
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