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Game Design Discourse - The Furidashi Weblog

Lauryn Ash, Nicholas Theisen

Latest thoughts & research on Game Design by Nicholas from the Furidashi Podcast

Platform
Substack
PricingOnly free issuesPublishesMonthly
Issues22SubscribersRead gamedesigndiscourse.substack.com

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Latest Issues

Recent posts by this newsletter. Browse the email archive.

The Problem of Immersion in Cyberpunk and Beyond

[This is a companion piece to our most recent Furidashi episode, which isn’t necessary listening for understanding what follows but does go into more depth regarding things that are only touched upon here.]

8 months ago
4
0

Slay the Princess... Or Don't?

As I return to the land of the living after finally getting to a place in my current job where I feel like I can breathe again (don’t ask), I want to discuss a topic that has occupied my thoughts through many hours of hauling hundreds of bo...

8 months ago
1
0

Focused vs. Open Playtesting

This month on the pod we turned our attention toward something that may seem to to be ancillary game design but is actually fundamental: playtesting. We talk about how, ideally, a kind of feedback loop develops between devs and players. The...

a year ago
2
0

The Gameplay Loop, But Different

Longtime readers and listeners to the pod are probably aware that I have some quibbles with the concept of gameplay loops, in particular, the so-called core gameplay loop. Which isn’t to say it makes no sense or should be discarded but that...

a year ago
3
0

Authors

The writers behind this newsletter.

  • Lauryn Ash

    Lauryn shares her secret or not-so-secret thoughts on games, game designs, mindful discourse, and mostly coffee...especially coffee.

  • Nicholas Theisen

    Occasional teacher of Japanese literature, always mad about local politics.

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