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Game Design Discourse - The Furidashi Weblog

Lauryn Ash

Latest thoughts & research on Game Design by Nicholas from the Furidashi Podcast

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Issues22Founded4 years agoLast Issuea year ago
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Latest Issues

The Problem of Immersion in Cyberpunk and Beyond

[This is a companion piece to our most recent Furidashi episode, which isn’t necessary listening for understanding what follows but does go into more depth regarding things that are only touched upon here.]

Content warning: this post deals...

a year ago
4

Slay the Princess... Or Don't?

As I return to the land of the living after finally getting to a place in my current job where I feel like I can breathe again (don’t ask), I want to discuss a topic that has occupied my thoughts through many hours of hauling hundreds of bo...

a year ago
1

Focused vs. Open Playtesting

This month on the pod we turned our attention toward something that may seem to to be ancillary game design but is actually fundamental: playtesting. We talk about how, ideally, a kind of feedback loop develops between devs and players. The...

2 years ago
2

The Gameplay Loop, But Different

Longtime readers and listeners to the pod are probably aware that I have some quibbles with the concept of gameplay loops, in particular, the so-called core gameplay loop. Which isn’t to say it makes no sense or should be discarded but that...

2 years ago
3

The Discreet Charm of Solo Dev

As technically a “solo dev” myself, I find that I am both fascinated and repulsed by other stories of lonely gamemaking. It can be incredibly navel gazey, as with Davey Wreden’s The Beginner’s Guide, and it can be borderline self-destructiv...

2 years ago
1

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  • Lauryn Ash

    Lauryn Ash shares occasional thoughts about game design, coffee, and development. She's in-between spaces now, so check back soon™.

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