
Latest thoughts & research on Game Design by Nicholas from the Furidashi Podcast
| Platform | Pricing | Only free issues | Publishes | Monthly | |
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| Issues | 22 | Founded | 4 years ago | Last Issue | a year ago |
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[This is a companion piece to our most recent Furidashi episode, which isn’t necessary listening for understanding what follows but does go into more depth regarding things that are only touched upon here.]
Content warning: this post deals...
As I return to the land of the living after finally getting to a place in my current job where I feel like I can breathe again (don’t ask), I want to discuss a topic that has occupied my thoughts through many hours of hauling hundreds of bo...
This month on the pod we turned our attention toward something that may seem to to be ancillary game design but is actually fundamental: playtesting. We talk about how, ideally, a kind of feedback loop develops between devs and players. The...
Longtime readers and listeners to the pod are probably aware that I have some quibbles with the concept of gameplay loops, in particular, the so-called core gameplay loop. Which isn’t to say it makes no sense or should be discarded but that...
As technically a “solo dev” myself, I find that I am both fascinated and repulsed by other stories of lonely gamemaking. It can be incredibly navel gazey, as with Davey Wreden’s The Beginner’s Guide, and it can be borderline self-destructiv...
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The writers behind this newsletter.
Lauryn Ash shares occasional thoughts about game design, coffee, and development. She's in-between spaces now, so check back soon™.
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