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Game Design Discourse - The Furidashi Weblog

Lauryn Ash, Nicholas Theisen

Latest thoughts & research on Game Design by Nicholas from the Furidashi Podcast

Platform
Substack
PricingOnly free issuesPublishesMonthly
Issues20SubscribersRead gamedesigndiscourse.substack.com

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Latest Issues

Recent posts by this newsletter. Browse the email archive.

Focused vs. Open Playtesting

This month on the pod we turned our attention toward something that may seem to to be ancillary game design but is actually fundamental: playtesting. We talk about how, ideally, a kind of feedback loop develops between devs and players. The...

4 months ago
0
0

The Gameplay Loop, But Different

Longtime readers and listeners to the pod are probably aware that I have some quibbles with the concept of gameplay loops, in particular, the so-called core gameplay loop. Which isn’t to say it makes no sense or should be discarded but that...

5 months ago
2
0

The Discreet Charm of Solo Dev

As technically a “solo dev” myself, I find that I am both fascinated and repulsed by other stories of lonely gamemaking. It can be incredibly navel gazey, as with Davey Wreden’s The Beginner’s Guide, and it can be borderline self-destructiv...

6 months ago
0
0

The Gameplay is the Reward

I don’t really like “fun” as a concept. That’s not meant to be a commentary on how much of a bummer I am, but it’s more that “fun” is only a vague way of describing a whole, diverse range of responsive phenomena, many of which are explicitl...

7 months ago
1
0

Authors

The writers behind this newsletter.

  • Lauryn Ash

    Lauryn shares her secret or not-so-secret thoughts on games, game designs, mindful discourse, and mostly coffee...especially coffee.

  • Nicholas Theisen

    Occasional teacher of Japanese literature, always mad about local politics.

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