
The Math and Science of Gaming
| Platform | Pricing | Only free issues | Publishes | Weekly | |
|---|---|---|---|---|---|
| Issues | 68 | Founded | 3 years ago | Last Issue | 3 months ago |
| Active | |||||

One of the questions I frequently see about tabletop game design is how much designers should use mathematical modeling to analyze their designs.
My stock answer is that playtesting will give you just as much information about balance and...
Tennis is structured as a series of sets (best of 5 sets for men, best of 3 sets for women), with the first player winning six games winning the set (assuming they win by two. If it gets to 6-6 there is a tiebreak played). And each game is...
Every year creative works enter the public domain, which means you are free to incorporate them into your game designs.
Last year I selected a few items that will be entering the public domain over the next four years as possible inspirat...
In a study, volunteers were given a coin and told to flip it. If it came up heads, they got $5. If it was tails, they got nothing. Then the researchers left the room and watched what happened.
It was actually a little more complex than tha...
I’ve played a lot of games over the years, and one thing I always enjoy seeing is a Completely Unnecessary Component. This is something that either serves no mechanical purpose in the game, or could be done in a much simpler way.
I thought...
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The writers behind this newsletter.
Boardgame enthusiast, podcaster, books: Building Blocks of Tabletop Game Design and Game Production, games: Versailles 1919 and Super Skill Pinball. He/him
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