
art, game dev, and learning through daily practice
| Platform | Pricing | Only free issues | Publishes | Weekly | |
|---|---|---|---|---|---|
| Issues | 38 | Subscribers | Read | practiceflip.substack.com |
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It’s been a minute since an update on the progress of our game. The past couple of week we’ve taken a pause on the world building and shifted our focus onto characters. Prior to this, we’ve just used a temporary character as a stand-in. But...
Moving onto another prototype this week by converting assets back into 3D. We’ve decided to abandon the idea of fully pre-rendered because it’s proving to be more difficult to implement than we initially imagined. In the long run, we forese...
I loved the early games of the 90s and 00s which relied heavily on pre-rendering 3D models into high quality 2D sprites. Last week wrote a bit about 2D game interiors and one that stuck in mind was Disco Elysium. I had hop back into that ga...
This week has been a week of playing and replaying… I mean researching… some of the 2D games that have inspired me for this project. There are a lot of 2D and 2.5D games that handle interiors very well. I want to specifically look at a few ...
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Artist, Game Dev, Teacher. Practicing everyday until I get better. Ex. Arkane Austin, Dreamworks, Sphere, Digital Domain
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