
Thoughts behind tabletop roleplaying games and why we love them.
| Platform | Pricing | Only free issues | Publishes | Monthly | |
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| Issues | 63 | Founded | 5 years ago | Last Issue | 21 days ago |
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This is the third and last piece that I’m going to write about dungeons (at least for now). They’re on my mind, because I’m designing a megadungeon right at this moment.
When you think about dungeons, you probably quickly get an...
As with the first part of this article, we’re talking about dungeons. I’m currently designing one right now and focusing on the philosophy of how to make them great.
Dungeons are the ur-setting of RPG adventures. Obvious...
Since I’m in the middle of designing a big dungeon right now, I really want to talk about actual dungeons, as in, “…and dragons:” dark, damp, underground complexes filled with danger and—as the characters hope—treasure.
Last time, I wrote about metacurrencies and proposed a way of looking at them not so much as extraneous to the rules, but as a part of the rules that can be a resource to manage (spending, conserving, restoring, etc.). In other words, stres...
(I’m back! Took an extended break over the holidays that lasted a bit longer than I’d anticipated, but we’ll jump right back into more design theories now. Thanks for your patience!)
If I had titled this “Currency in RPGs,” you might have...
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The writers behind this newsletter.
I'm a game writer. I've written hundreds of rpg products, along with short stories, novels, nonfiction titles, and comics.
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