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Videogame Positioning

Federico Cicchi

A newsletter for game founders. Fix category, promise and proof to grow your revenues.

Platform
Substack
PricingOnly paid issuesPublishesWeekly
Issues50Foundeda year agoLast Issue8 days ago
Active

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Latest Issues

Your Game’s Name Is a Contract, Fallout 76 Broke Every Clause

Bethesda didn’t ship a bad Fallout game. They shipped a game that wasn’t Fallout. The brand still hasn’t recovered.

On June 10, 2018, Todd Howard stood on the E3 stage and said six words that broke a twenty-year contract with millions of p...

8 days ago
Paid

Cyberpunk 2077 Shipped Two Games Under One Name. Only One of Them Worked.

How CD Projekt Red’s platform decision turned a defensible PC game into a historic console crisis, and what the three-year recovery cost.

December 10, 2020. Two players buy the same game at the same moment. One boots Cyberpunk 2077 on a PC...

15 days ago
Paid

The Game That Proved Your Price Tag Is a Promise You Can’t Break

How Battlefront II’s pay-to-win system made a great game invisible, and what the 30-month recovery cost.

On November 12, 2017, someone on EA’s community team logged into Reddit and typed twenty-six words that would become the most downvote...

22 days ago
Paid

The Day Before Marketed an MMO, Shipped an Extraction Shooter, and Closed in Four Days

How a manufactured perception gap created Steam’s most wishlisted game, and why nothing could save it once reality shipped.

In May 2022, The Day Before sat at number one on Steam’s wishlist rankings. Ahead of Starfield. Ahead of Hollow Kni...

a month ago
Paid

April 2026 Deep Dive: The Sacrifice Stack

How to Know What to Cut, In What Order and Based on Where You Sit in Your Category

Anthem’s feature list was twelve items long on the day it shipped. Javelins. Flying. Loot drops. Fort Tarsis. Dialogue choices. Strongholds. Freeplay. Open...

a month ago
1
Paid

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  • Federico Cicchi

    I write weekly on videogame positioning: category, promise, and proof; so players “get it” fast enough to care. Led product development on $100M+ shipped titles, including Fallout Shelter.

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