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A Bit Gamey

Phil Martin

A weekly look over Phil Martin's shoulder as he tries to develop fun and useful mobile apps

Platform
Substack
PricingOnly free issuesPublishesWeekly
Issues242SubscribersRead abitgamey.substack.com

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Latest Issues

Recent posts by this newsletter. Browse the email archive.

Play the game with least regret

“This is my penultimate day as a Vodafone employee.”

4 days ago
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Seven ways Elon Musk thinks differently

When Elon Musk was a child growing up in South Africa, he was an avid reader. Books were both his teachers and friends. At one point he read for ten hours a day. Science fiction, physics, engineering manuals, biographies. Anything that help...

11 days ago
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Make them click

I used to think the hardest part of creating a successful app was building it. Choosing the name. Designing the screens. Deciding what the product should do. Polishing details until everything felt ready.

18 days ago
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Learned helplessness is a business opportunity

In the 1950s, office work revolved around typewriters. They were efficient but unforgiving. One mistyped character could ruin an entire page. There was no delete key. If you made a mistake, you usually had to start again. Bette Graham, a se...

25 days ago
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Authors

The writers behind this newsletter.

  • Phil Martin

    I’ll help you develop fun and useful mobile apps by sharing my journey with Scarper (Tetris meets Candy Crush) and Nip To (Toilets and other amenities map).

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