
I write about how to create games worth your time.
| Platform | Pricing | Only free issues | Publishes | Weekly | |
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| Issues | 20 | Founded | 2 years ago | Last Issue | a year ago |
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Imagine pitching this game to a modern publisher:
"Players have no strategic choices whatsoever. The game length is completely unpredictable—it could end in 15 minutes or drag on for hours. Success depends entirely on luck, and players get...
Have you ever wondered why some games make you feel like a hero, while others leave you feeling guilty about your choices? Or why certain mechanics can evoke such strong emotional responses that you remember them years later?
Throughout my...
I'm sitting in a room with a guy who just spent several hours with our unfinished game. The conversation isn’t exactly pleasant. The playtester complains:
"I had no idea how to extract resources. It took me over half an hour just to figure...
What is the most popular game in the world? The answer is complicated. Minecraft sold over 300 million copies. PUBG has been downloaded 1.1 billion times (but it’s free). But the world of games shouldn’t be limited to digital bits.
Alread...
Traditional media like books or movies usually don’t allow the audience to shape the story. Video games are different. Players not only participate in the action but may also influence how the story resolves. At least in some games: a branc...
Subscribers, engagement, traffic and sponsorship for break the loop.
| Subscribers | Monthly Web Visits | Accepts Sponsors | |||
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The writers behind this newsletter.
I'm a game designer who wants to make entertainment that isn’t a waste of time. Currently: Frostpunk 2 Previously: 911 Operator (emergency services management), HELLCARD (co-op roguelike deckbuilder) and a few more.
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