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break the loop

Adam Mirkowski

I write about how to create games worth your time.

Platform
Substack
PricingOnly free issuesPublishesWeekly
Issues20SubscribersRead adammirkowski.substack.com

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Latest Issues

Recent posts by this newsletter. Browse the email archive.

The "Bad" Game That Taught Millions About Life and Death

Imagine pitching this game to a modern publisher:

5 months ago
8
1

Moving beyond 'fun': A designer's guide to emotional granularity

Have you ever wondered why some games make you feel like a hero, while others leave you feeling guilty about your choices? Or why certain mechanics can evoke such strong emotional responses that you remember them years later?

5 months ago
7
1

The tutorial is a lie

I'm sitting in a room with a guy who just spent several hours with our unfinished game. The conversation isn’t exactly pleasant. The playtester complains:

a year ago
9
3

3 game design lessons from the world's most popular sport

What is the most popular game in the world? The answer is complicated. Minecraft sold over 300 million copies. PUBG has been downloaded 1.1 billion times (but it’s free). But the world of games shouldn’t be limited to digital bits.

a year ago
6
3

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Authors

The writers behind this newsletter.

  • Adam Mirkowski

    I'm a game designer who wants to make entertainment that isn’t a waste of time. Currently: Frostpunk 2 Previously: 911 Operator (emergency services management), HELLCARD (co-op roguelike deckbuilder) and a few more.

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