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After Journey's End

A journal by independent game designers, about their games' designs!

Platform
Substack
PricingOnly free issuesPublishesDaily
Issues30Founded2 years agoLast Issuea year ago
Active

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Latest Issues

There Swings a Skull: Grim Tidings (2022): Embers of Love

By Conor Walsh (Twitter / Bluesky)

The loving couple. Left is Anatoli, right is Pyotr.

There Swings a Skull: Grim Tidings is the project I am proudest to have worked on. A narrative-horror, climate apocalypse game culminating in live immo...

a year ago
7

how to let people play your games

by loren schmidt (bluesky / itch)

the first pixel art was embroidery. embroidered pixel art is something you make, with your hands. the finished product can be held in the hands.

this is validating to me. it is also, at best, complicated...

a year ago
10

Atuel (2022): A Dot and a Map

By Pablo F. Quarta (Bluesky / Instagram)

You can find and play Atuel for free on https://matajuegos.itch.io/atuel

Text within this block will maintain its original spacing when published...

a year ago
4

Volume 3 is Out!

Welcome to Volume 3 of After Journey’s End, a game design journal by independent game designers, on their games’ designs! Each post is a brief post that focuses in on a single aspect of one of their game’s design problems. Sometimes they ev...

a year ago
9

Northstar Courier (2022): Concrete, Trees, & Powerlines

By Ben Drury (bluesky, website)

Play Northstar Courier Demo

Hi! I’m Ben. I’m more commonly known as “drurylain” online. You most likely know me from my work on the games I've made in collaboration with Feverdream Johnny at Feverdream Soft...

a year ago
4

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  • After Journey's End

    A game design journal by independent game designers, about their games' designs!

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