
Analysis, commentary, and critique of games, viewed in the lens of game design, psychology, and art
| Platform | Pricing | Only free issues | Publishes | Weekly | |
|---|---|---|---|---|---|
| Issues | 6 | Founded | 4 months ago | Last Issue | a month ago |
| Active | |||||

Diving back into drawing again made me realize how, just like in video games, there seems to be a side that's fixated in realism. I once saw a video on a tip for drawing expressions by making the iris smaller, and there's people saying how...
So, the recent news of Sony stopping physical copies, Stop Killing Games gets denied by Europe and US, and GTA 6’s INSANE business model of locking out stores and immersive stories if you don't buy their premium version… It made me realized...
Humankind has a major problem with fantasy and roleplaying due to its culture system, but that system only created half of the problem. In most grand-strategy games you pick an identity such as a nation, but in Humankind they tried making t...
Protest at Rockstar North. Image from YouTube: People Make Games “The Rockstar Workers Fired Before They Could Finish GTA 6 “
A while after I graduated college, I made the decision to try and make video games. I love video games, and it ha...
Art has always been an important part of human's existence. Art can communicate a lot of things like stories, emotions, experiences, and even as a show of competence. It is exactly why I feel very odd seeing the current artistic landscape,...
Subscribers, engagement, traffic and sponsorship for ATWP's Lab of Games.
| Subscribers | Engagement | 64 | Monthly Web Visits | ||
|---|---|---|---|---|---|
| Accepts Sponsors | Estimated Cost per Ad | ||||
The writers behind this newsletter.
Psych Bachelor and Indie Game Developer. Dissecting games, creating analysis, commentary, and critique using the lens of psychology, game design, and art. Also, Architect/Gladiator player archetype (it's so important that you know!)
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