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Artwork for Games, Art, and Psychology

Games, Art, and Psychology

ATWP

Thoughts and opinions about video games and art with a sprinkle of psychology.

Platform
Substack
PricingOnly free issuesPublishesWeekly
Issues5Founded4 months agoLast Issuea month ago
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Artwork for Games, Art, and Psychology

Latest Issues

The State of Games Reflects the Outdated Culture we Adopt

So, the recent news of Sony stopping physical copies, Stop Killing Games gets denied by Europe and US, and GTA 6’s INSANE business model of locking out stores and immersive stories if you don't buy their premium version… It made me realized...

a month ago
1

What Amplitude's Humankind Revealed about Fantasy and Roleplaying

Humankind has a major problem with fantasy and roleplaying due to its culture system, but that system only created half of the problem. In most grand-strategy games you pick an identity such as a nation, but in Humankind they tried making t...

2 months ago
2

Why I Love Games but Hate the Industry

Protest at Rockstar North. Image from YouTube: People Make Games “The Rockstar Workers Fired Before They Could Finish GTA 6 “

A while after I graduated college, I made the decision to try and make video games. I love video games, and it ha...

3 months ago
2
3

The Battle for Artistry

Art has always been an important part of human's existence. Art can communicate a lot of things like stories, emotions, experiences, and even as a show of competence. It is exactly why I feel very odd seeing the current artistic landscape,...

3 months ago

Why Arknights has the best free-to-play model

Unlike premium games, free-to-play games usually have the added goal of retaining players and making them spend. It is then uncommon for free-to-play games to hyperfocus on creating this behavior using psychology in a bad faith, namely the...

3 months ago
2

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  • ATWP

    Architect/Gladiator player archetype. Social Psychology enjoyer. What more there is to say?

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