
Why do I play with computers!?
| Platform | Pricing | Only free issues | Publishes | Weekly | |
|---|---|---|---|---|---|
| Issues | 27 | Founded | 4 years ago | Last Issue | a year ago |
| Active | |||||

This is the last in a series of three short works in progress that are part of my roguelike project. This newsletter will go on hiatus until January 24th, 2025.
I was there and didn’t pay much attention to it when it happened. It turns out...
This is the first of three posts where I share work-in-progress writings related to my Roguelikes project. The following is the first pass at a reflection on metagaming, which will be edited and expanded.
What a generative AI understands a...
The Run
What is the minimum unit of fun?
My roguelike project is guided by ambivalent formalism. On the one hand, I want to understand the structures of the roguelike. Conversely, the more formalist I get, the more I squeeze out all the f...
Starting this Friday, I will publish short essays on specific roguelike topics. They are supposed to be quick reflections on essential issues for understanding roguelikes, but they will be explained more fully in the book. Once again, they...
The following is the (3k words long!) draft of a chapter dedicated to Slay the Spire (seriously, do I need to link to it?) and deck-building games. I am still working through these arguments as part of my project on the roguelike as a poeti...
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