
Architecture is a map of human intent. Game design is a form of architecture. A blog about D&D & associated topics.
| Platform | Pricing | Only free issues | Publishes | Weekly | |
|---|---|---|---|---|---|
| Issues | 19 | Founded | 3 years ago | Last Issue | 5 months ago |
| Active | |||||

HD: 5 (22 hp) / AC: As chain / Attacks: Touch +5 (Anchoring) / Speeds: As a horse
Fearless: Immune to terror, fear, & morale.
Anchoring: When a Greggo is first seen, the viewer must Save or become anchored. Success grants immunity...
Role-playing games are complicated. They aren’t like Settlers of Catan, or Monopoly — but even these games are traditional patterns. People learn Monopoly and never read the rules. It’s the same thing with D&D.
Gamemasters learn patterns o...
Good morning, gamemasters. I hope you all had a lovely Thanksgiving. As prophesied a mere two weeks prior, we’re finally live! DnDungeon has launched.
Last week, I re-launched my old tactical battlemap project as DnDungeon, alongside a sui...
“Why?”, a curious reader may ask. “What’s the point of factions?” And to be pithy, the answer is “life”. But read on, anyways, because I made a free module for you that comes at the end of this rambling.
While running a sandbox campaign la...
A relatively short post this time. I have been away for a while! I haven’t been inactive, but I am a little unsure of what I want the blog to be. Do I post my unfinished notes, my musings, my designs-in-progress? If I limit myself to what’s...
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The writers behind this newsletter.
I'm an autodidact moron who likes architecture and game design.
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