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Sakiroku

Saki

Architecture is a map of human intent. Game design is a form of architecture. A blog about D&D & associated topics.

Platform
Substack
PricingOnly free issuesPublishesWeekly
Issues19Founded3 years agoLast Issue5 months ago
Active

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sakiroku.com
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Latest Issues

OSR Statblock - Uncle Greggo

HD: 5 (22 hp) / AC: As chain / Attacks: Touch +5 (Anchoring) / Speeds: As a horse

  • Fearless: Immune to terror, fear, & morale.

  • Anchoring: When a Greggo is first seen, the viewer must Save or become anchored. Success grants immunity...

5 months ago
4

"How to run this game" is a filter

Role-playing games are complicated. They aren’t like Settlers of Catan, or Monopoly — but even these games are traditional patterns. People learn Monopoly and never read the rules. It’s the same thing with D&D.

Gamemasters learn patterns o...

a year ago
2
1

Quick Notice — DnDungeon has launched!

Good morning, gamemasters. I hope you all had a lovely Thanksgiving. As prophesied a mere two weeks prior, we’re finally live! DnDungeon has launched.

Last week, I re-launched my old tactical battlemap project as DnDungeon, alongside a sui...

a year ago
1

Your Sandbox Game Needs Factions

“Why?”, a curious reader may ask. “What’s the point of factions?” And to be pithy, the answer is “life”. But read on, anyways, because I made a free module for you that comes at the end of this rambling.

While running a sandbox campaign la...

2 years ago
4

The Evolution of the Saving Throw

A relatively short post this time. I have been away for a while! I haven’t been inactive, but I am a little unsure of what I want the blog to be. Do I post my unfinished notes, my musings, my designs-in-progress? If I limit myself to what’s...

3 years ago
1

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  • Saki

    I'm an autodidact moron who likes architecture and game design.

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