
Stories for developers and others from my long life in and out of video games. I wrote Code is Just, but also Chimera, sometimes to remember, sometimes to forget.
| Platform | Pricing | Only free issues | Publishes | Weekly | |
|---|---|---|---|---|---|
| Issues | 105 | Founded | 3 years ago | Last Issue | 6 months ago |
| Active | |||||

It’s been an intensely clarifying season, creatively, personally, and spiritually. Old commitments fell away naturally. I didn’t mourn them. I saw potential new paths ahead, but my grasping for them felt reflexive and half-hearted.
Over th...
I’ve carried this for years. Today, it’s out in the world.
Code is Just began as a live Twitter thread in 2021. I didn’t plan it, I didn’t edit it — I just wrote, line by line, as the story came. What started as a list of my old game credi...
For a decade, I’ve taught my students how to pitch. Having looked at every conceivable game pitch since my time at Virgin Interactive in the late 1990s, through my stint at Hasbro Interactive, then my START! Games venture and finally, my de...
Over the last few months, I’ve been playing an awful lot of Black Ops 6. So much so that if anyone saw my stats, they might stage an intervention.
I’ve been a big fan of the Call of Duty games since Modern Warfare launched to critical accl...
For a while now, many of you have asked me to bottle what I’ve been writing, coaching, and exploring for years — to turn Code is Just into something more structured, more teachable, more practical.
I've been quietly working on exactly that...
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The writers behind this newsletter.
I’ve been making video games, and helping people make video games since 1982.
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