
Video game thoughts from the Lead Writer of Star Wars Jedi: Survivor.
| Platform | Pricing | Only free issues | Publishes | Weekly | |
|---|---|---|---|---|---|
| Issues | 16 | Founded | 3 years ago | Last Issue | 3 months ago |
| Active | |||||

When I was in elementary school, sometimes my dad would come for lunch. The rule was that you could choose two friends to join you outside the cafeteria with an adult. My friends fought tooth and nail to be chosen whenever my dad came. Beca...
It’s been three years since Jedi Survivor came out, so I thought I’d put together some things I learned from writing it. In interviews you only get to talk about certain parts of the game -- oftentimes lore and canon -- so here are a few ot...
Why do we like choices in video games? The chance to craft a story to your liking? To become someone else? To roleplay yourself, but, you know, cooler and better? Does choice get to something fundamental and deeper in the human experience —...
A few times a month, a young writer will reach out asking about how to break into game writing. Notably, I can’t remember anyone asking if they should get into the industry — and that’s with all of the recent terrible news. But the question...
In Jedi Survivor, Merrin tells Cal, “A shared dream is not so easy to wake from.” I think of stories – and storytelling – like this. A shared dream between storyteller and audience. And dream is the operative word – because when a story’s r...
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The writers behind this newsletter.
Lead Writer of Star Wars Jedi: Survivor
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