
Escaped shower thoughts about video game narrative and design.
| Platform | Pricing | Only free issues | Publishes | Weekly | |
|---|---|---|---|---|---|
| Issues | 38 | Founded | 8 months ago | Last Issue | 3 days ago |
| Active | |||||

It was after several years of playing an MMO that I learned what a live service game was.
Live service or ‘live as a service’ was often used in a negative context when angry gamers on your social media platform of choice were complaining a...
It feels like gaming has officially entered its doom and gloom era.
I can’t remember a point in my life where the discourse surrounding video games was as bleak as it is now.
One particular concern during the modern age of gaming is histo...
Earlier this week I completed Kirby and the Rainbow Paintbrush. If you live outside of PAL areas, you would know this game instead as Kirby and the Rainbow Curse. Or if you cherish particular contempt for the Wii U control scheme, you may s...
So I started writing this article when I passed the 50 subscriber mark. Since I haven’t really had much time to dedicate to writing outside of my weekly Saturday post, a few weeks passed, and by then I already had over 100 subscribers!
Nat...
Owning a Nintendo 64 in the late nineties allowed me to experience first-hand the golden age of 3D platforming.
Of course, anyone who’s somewhat into the genre will be able to list off classics such as Super Mario 64, the Banjo games, Raym...
Subscribers, engagement, traffic and sponsorship for Dego Talks Game Design.
| Subscribers | Engagement | 74 | Monthly Web Visits | ||
|---|---|---|---|---|---|
| Accepts Sponsors | Estimated Cost per Ad | ||||
The writers behind this newsletter.
Looking at video game design from a player's point of view. New article every Saturday! Contact: [email protected]
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