
Discover design in tabletop rpgs. Delve deeper into games. Hone your craft. Design better games.
| Platform | Pricing | Only free issues | Publishes | Weekly | |
|---|---|---|---|---|---|
| Issues | 23 | Founded | 3 years ago | Last Issue | 7 months ago |
| Active | |||||

It’s been a long time since Explorers Design published anything on Substack, but that doesn’t mean it hasn’t been publishing. Since the migration, I’ve published over a dozen new articles about design, m...
The fun part is over. The mechanics are greased, the pages are laid, and the rules are written. Now, you have to sell the damn thing. You have to become a copywriter.
There's a lot to be said about copywriting—that it's hell, mostly. But f...
First, there are many kinds of design and therefore many ways to design. Let's not tangle with that. Instead, let's focus on designing, and wrestle with something much harder—what makes a design feel good? Design is subjective. There are ob...
I got caught in Mothership's tractor beam almost immediately—a sci-fi horror game with cotton jumpsuits, iron hulls, and chumps working forklifts. However, after years of playing Mothership, I've gravitated towards three parts of the game:...
Many cyberpunk games (or rather conversations on social media about cyberpunk games) share a rule: you don't do jobs for corporations. It's a sound rule. Especially if you want to signal to strangers, "No, the cops and corporations are not...
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The writers behind this newsletter.
Designer and writer for Explorers Design. A bespoke adventure, goods, and resources studio for roleplaying game designers, writers, players, and more.
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