
Games, philosophy, and art in the age of AI
| Platform | Pricing | Only free issues | Publishes | Weekly | |
|---|---|---|---|---|---|
| Issues | 44 | Founded | 3 years ago | Last Issue | a month ago |
| Active | |||||

GLIP 86c598a8
Glips are puzzles designed for AI to solve. Go on, try one.
As loyal Donkeyspace readers will know, I am curious about the question of whether AI can play a game. I know AIs can generate successful s...
Frank Kelly Freas, The Gulf Between
Here’s a puzzle — back in 2021, when the new AI era was just kicking off, it seemed obvious (to me at least) that it would lead to new kinds of games and radically new forms of gameplay. But here we are,...
Giovanni Pintori, Poster for Olivetti
It’s a new year. Let’s pretend we’re starting over. I’ll go first.
Donkeyspace is mostly about games. I am a game designer by trade. I think about games a lot. Despite being ubiquitous and...
Note: this is my last post about Q-UP. After this, Donkeyspace will return to its traditional subjects - neoism, meta-rationality, and fractals.
One of the things I love about making video games is that they are an omnivorous hole that wil...
This is an email.
As you know, my new game Q-UP is launching in two weeks. I say “my”, but the game is a close collaboration between me and 3 other game devs, the main one being my son James, who is an award-winning game designer in his ow...
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The writers behind this newsletter.
Game designer.
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