Reletter
Artwork for Game Sense

Game Sense

Chris Mumola

Sensible Video Game Critique

Platform
Substack
PricingOnly free issuesPublishesTwice weekly
Issues72Founded2 years agoLast Issue7 days ago
Active

Read this Newsletter

gamesense15.substack.com
Artwork for Game Sense

Latest Issues

Mega Retrospective 3: Mega Man 3 (1990)

Check out the rest of the Mega Retrospective here!

Though the franchise didn’t quite hit the ground running, Mega Man had become one of Capcom’s biggest names after the smash-hit Mega Man 2. What began as a scrappy side project by passiona...

7 days ago
4
1

Quake: Dawn of the Machine Review

For id software in the ‘90s, being the most innovative development studio in the business meant more than making their own groundbreaking technology; it was about making it as easy as possible for others to use it, too. Doom was designed to...

10 days ago
7
4

Mega Retrospective 2: Mega Man 2 (1988)

Check out the rest of the Mega Retrospective here!

Despite being a lot better than most games from the time, the original Mega Man had pretty average sales. Considering its circumstances, it could have been a lot worse, but it makes sense...

14 days ago
5

Marvel Tōkon: Fighting Souls Review

If there’s anything people love to see superheroes do, it’s fight. As such, it’s no surprise that Marvel’s iconic characters have been a big part of fighting game history since the early days thanks to the legendary Marvel vs. Capcom series...

17 days ago
8

Welcome to the Mega Retrospective!

Hey, remember when Mega Man: Dual Override got announced at the Game Awards last December? That announcement gave me the perfect idea for my next article series; a retrospective of the whole classic Mega Man series! Like my similar series o...

21 days ago
4

Key Facts

Contact Information
Newsletter Author
Number of Subscribers
Find out how many people subscribe to this newsletter.

Audience Metrics

Subscribers, engagement, traffic and sponsorship for Game Sense.

SubscribersEngagement72Monthly Web Visits
Accepts SponsorsEstimated Cost per Ad

Authors

The writers behind this newsletter.

  • Chris Mumola

    Freelance game critic focused on constructive insights. I'm interested in approaching video games with the critical rigor any mature art form deserves.

  • Frequently Asked Questions

    How can I access the email archive for Game Sense?

    You can find recent issues that have been published by Game Sense on Reletter by scrolling up to where it says Latest Issues. Tap on the link for any of the most recent emails or hit More Issues to see older ones.

    How many subscribers does Game Sense have?

    To see how many people subscribe to Game Sense, simply upgrade your Reletter account. We provide readership numbers and lots of other stats for this newsletter so you can decide if it's worth reaching out to.

    How can I advertise in Game Sense?

    Newsletter advertising can be extremely effective when it's done right. Before you pitch Game Sense as a potential sponsor or partner, make sure that you've done your research and checked its newsletter stats with Reletter.

    Then, personalize one of our winning pitching templates and send it to the right person using the contact info provided.

    How much does it cost to sponsor a publication like Game Sense?

    Newsletter ad rates (or CPM) vary depending on many factors, including industry, number of subscribers, open rate, ad placement and more.

    To find out how much an ad will cost, contact Game Sense using the contact information provided and ask for a copy of their media kit.

    How can I find newsletters related to Game Sense?

    Scroll up to where it says Related Newsletters to see other publications like Game Sense. You can also search our email newsletter directory to discover other newsletters that cover the topics you're interested in.

    How do I contact Game Sense?

    Reletter provides this newsletter's website URL above, where you will often find their contact information. We also provide links to associated social media accounts and pitching templates so you can reach out fast.