
Sensible Video Game Critique
| Platform | Pricing | Only free issues | Publishes | Twice weekly | |
|---|---|---|---|---|---|
| Issues | 77 | Founded | 2 years ago | Last Issue | 4 days ago |
| Active | |||||

Like most people, I didn’t really understand modern art for most of my life. Though I’ve always taken art in all its forms seriously, I just didn’t see what I was supposed to take away from something like a whole canvas painted blue or a ba...
Check out the rest of the Mega Retrospective here!
When the Nintendo Entertainment System got its “Super” upgrade in 1991, it didn’t take long for its darling Mega Man series to get an upgrade of its own. 1993’s Mega Man X blasted into the...
Check out the rest of the Mega Retrospective here!
Nintendo released the Super Famicom in Japan on November 21st, 1990, and the American version - the Super Nintendo Entertainment System (hereafter SNES) - followed on August 23rd, 1991. Th...
If I had a nickel for every multiplayer game I love which I can never seem to find anyone to play with, I probably wouldn’t be so worried about the job market. 2013’s SpeedRunners has been one of those games ever since a middle school frien...
Check out the rest of the Mega Retrospective here!
Classics though they may be, the first three Mega Man games were defined by hardship on the development end. Developers were inexperienced or overworked, and Capcom’s business side (predic...
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The writers behind this newsletter.
Freelance game critic focused on constructive insights. I'm interested in approaching video games with the critical rigor any mature art form deserves.
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