
Sensible Video Game Critique
| Platform | Pricing | Only free issues | Publishes | Twice weekly | |
|---|---|---|---|---|---|
| Issues | 81 | Founded | 2 years ago | Last Issue | 4 days ago |
| Active | |||||

Check out the rest of the Mega Retrospective here!
By 2008, the Mega Man franchise had grown immensely from the humble 1987 original into one of Capcom’s foundational IPs. This was best seen in the sheer number of spinoff franchises Mega M...
Recently, I decided to play 1996’s Duke Nukem 3D for the first time, and I have to say I was quite impressed. I already knew the game was well-regarded, but you never really understand what makes something so celebrated until you get your h...
Check out the rest of the Mega Retrospective here!
By 1998, the Mega Man franchise had well and truly moved past the fourth generation. The newest entries in the main and X series had both released on PlayStation, and the new Mega Man Lege...
Check out the rest of the Mega Retrospective here!
When the SNES came to supplant the NES in the fourth console generation, it was more of a refinement than a technical leap. It brought some new possibilities to the table, but for the most...
Like most people, I didn’t really understand modern art for most of my life. Though I’ve always taken art in all its forms seriously, I just didn’t see what I was supposed to take away from something like a whole canvas painted blue or a ba...
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The writers behind this newsletter.
Freelance game critic focused on constructive insights. I'm interested in approaching video games with the critical rigor any mature art form deserves.
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