
Sensible Video Game Critique
| Platform | Pricing | Only free issues | Publishes | Twice weekly | |
|---|---|---|---|---|---|
| Issues | 72 | Founded | 2 years ago | Last Issue | 7 days ago |
| Active | |||||

Check out the rest of the Mega Retrospective here!
Though the franchise didn’t quite hit the ground running, Mega Man had become one of Capcom’s biggest names after the smash-hit Mega Man 2. What began as a scrappy side project by passiona...
For id software in the ‘90s, being the most innovative development studio in the business meant more than making their own groundbreaking technology; it was about making it as easy as possible for others to use it, too. Doom was designed to...
Check out the rest of the Mega Retrospective here!
Despite being a lot better than most games from the time, the original Mega Man had pretty average sales. Considering its circumstances, it could have been a lot worse, but it makes sense...
If there’s anything people love to see superheroes do, it’s fight. As such, it’s no surprise that Marvel’s iconic characters have been a big part of fighting game history since the early days thanks to the legendary Marvel vs. Capcom series...
Hey, remember when Mega Man: Dual Override got announced at the Game Awards last December? That announcement gave me the perfect idea for my next article series; a retrospective of the whole classic Mega Man series! Like my similar series o...
Subscribers, engagement, traffic and sponsorship for Game Sense.
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The writers behind this newsletter.
Freelance game critic focused on constructive insights. I'm interested in approaching video games with the critical rigor any mature art form deserves.
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