
Building worlds, creating monsters, mapping out rain shadows and screaming at trees. Just a guy that likes to build worlds for games with an eye towards detail and structure.
| Platform | Pricing | Freemium | Publishes | Weekly | |
|---|---|---|---|---|---|
| Issues | 58 | Founded | 3 years ago | Last Issue | 11 days ago |
| Active | |||||

The family drama continues on but I’ve finally gotten to the point where I can show you the terrain right down to sea level. This update will include the 1,500, 1,000, and the small amounts of 500, 250 and sea level, excluding the fuckery t...
This one was longer coming due to some family shit I had to deal with and it was the most difficult one so far. When you get down to the lower levels where most of the population lives in an existing setting … you’re not only creating the t...
In the last article I covered the 6,000’ to 8,000’ range of elevation. I’m going to continue the trend of leaving the previous elevations up as I make my way down the 6K-4K bands.
We’re getting into the more commonly settled bands of t...
In the last article I covered the 8,000’ to 11,000’ range of elevation. I’m going to continue the trend of leaving the previous elevations up as I make my way down the 8K-6K bands.
In these ranges we’re finally starting to get into the...
Last article covered the 11,000’ to 12,000’ range and in this one I’ll spread out a bit to 8,000’ back up to 11,000. I’m going to leave the 11K-12K range on the images so you can see the build up as we go.
Now in the 8K range there’s...
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The writers behind this newsletter.
Just another guy working on games trying to make something cool
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