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Michal "kwisc" Chwistek

Michal "kwiść" Chwistek

Game dev and game design. Lead Game Designer in Polished Games (Be My Horde).

Platform
Substack
PricingOnly free issuesPublishesTwice weekly
Issues36SubscribersRead kwiscgamedesign.substack.com

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Latest Issues

Recent posts by this newsletter. Browse the email archive.

Why Silksong’s Singing Bugs Matter More Than You Think

As we explore the underground realms of Silksong, we often come across bugs humming or singing in their strange insect language. This not only builds atmosphere and adds character to the game, but it also serves a deeper purpose.

2 months ago
2
0

Why I Love the Red Flowers in Silksong (When Most Players Hate Them)

Let’s start with the fact that in Silksong the devs went with a pretty unusual type of downward aerial attack. Instead of striking straight down, our heroine attacks at a diagonal angle—and on top of that, she propels herself in the directi...

3 months ago
3
0

Po co w jRPG-ach nudne walki i dlaczego w Metaphor nuda staje się ekscytująca?

jRPGi pełne są nudnych i banalnych walk, które wiele osób denerwują. Zabijanie w kółko tych samych słabych przeciwników nie jest fajne, ale ma pewien cel.

a year ago
3
0

Dlaczego Japończycy dominują w RPGach?

Zacznijmy od tego, że wysokobudżetowe RPGi, to prawdopodobnie jeden z najtrudniejszych i najbardziej wymagających gatunków w branży. Wynika to z kilku czynników:

a year ago
1
0

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  • Michal "kwiść" Chwistek

    Lead Game Designer in Polished Games (Be My Horde)

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