Branża gier i game design
Platform | Substack | Pricing | Only free issues | Publishes | Twice weekly |
---|---|---|---|---|---|
Issues | 34 | Subscribers | Read | kwiscgamedesign.substack.com |
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jRPGi pełne są nudnych i banalnych walk, które wiele osób denerwują. Zabijanie w kółko tych samych słabych przeciwników nie jest fajne, ale ma pewien cel.
Zacznijmy od tego, że wysokobudżetowe RPGi, to prawdopodobnie jeden z najtrudniejszych i najbardziej wymagających gatunków w branży. Wynika to z kilku czynników:
Jak stworzyć super trudną walkę z bossem, którą każdy będzie chciał ukończyć? Naśladować grę na gitarze. Nie tylko karać za błędy, ale nagradzać każdy drobny krok do perfekcji.
Dlaczego Ubisoft przeniósł premierę AC Shadows? Nie dlatego, że boją się Ghost of Yotei, tylko dlatego, że boją się graczy. Szefostwo firmy pilnie potrzebuje WIELKIEJ gry, żeby poprawić swój wizerunek.
The writers behind this newsletter.
Analizuje design gier i prowadzę devloga na temat procesu powstawania mojej pierwszej gry. Kontakt: uwagakwisc[at]gmail.com Twitter: twitter.com/kwisc_ Mastodon: @[email protected]
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