
Game dev and game design. Lead Game Designer in Polished Games (Be My Horde).
| Platform | Pricing | Only free issues | Publishes | Twice weekly | |
|---|---|---|---|---|---|
| Issues | 38 | Founded | 3 years ago | Last Issue | 4 months ago |
| Active | |||||

While playing Expedition 33, the thing that frustrated me the most was movement through the game world. Exploration felt stiff, guided, and overly constrained. At the time, I thought this was a notable flaw. In retrospect, it feels almost g...
The main theme of Expedition 33 is, of course, grief and the attempt to come to terms with the loss of loved ones. Although this theme is presented very well, and both the characters and the dialogue are excellent, it didn’t evoke particula...
As we explore the underground realms of Silksong, we often come across bugs humming or singing in their strange insect language. This not only builds atmosphere and adds character to the game, but it also serves a deeper purpose.
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Let’s start with the fact that in Silksong the devs went with a pretty unusual type of downward aerial attack. Instead of striking straight down, our heroine attacks at a diagonal angle—and on top of that, she propels herself in the directi...
jRPGi pełne są nudnych i banalnych walk, które wiele osób denerwują. Zabijanie w kółko tych samych słabych przeciwników nie jest fajne, ale ma pewien cel.
👉 Większość japońskich RPGów opiera się na schemacie, który ja lubię nazywać "wojn...
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The writers behind this newsletter.
Lead Game Designer in Polished Games (Be My Horde)
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