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Let's Play

Sam Barberie

Occasional posts on gaming, web3, and interactive media.

Platform
Substack
PricingOnly free issuesPublishesWeekly
Issues60Founded3 years agoLast Issue3 months ago
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Latest Issues

How AI and cloud will disrupt in-game ads

In-game advertising is so big that, per Matthew Ball’s most recent report, the ~$77B of in-game ad revenue from 2025 nearly eclipses PC and console revenue combined. Advertising is a crucial component in the monetization mix for cash-strapp...

3 months ago

AI can’t save gaming

Look, the reality is that the gaming market is still very healthy. Major titles continue to see growth and all-time-highs in concurrent users and other metrics. Overall industry revenue is strong. Publishers like EA and ATVI scored high 11-...

4 months ago
2

Big mover: Game wagering

Wagering on skill-based games is not new. WorldWinner launched in 1999 and let players participate in cash tournaments for solitaire (man, what a thrill). Since then, the online skill-based betting environment has heated up, running paralle...

4 months ago
2

x402 x gaming: agentic commerce in interactive media

In a nutshell, x402 is a standard that lets users (or an AI agent acting on your behalf) pay for goods without the typical online payment process (setting up an account, inputting or linking payment details, etc.). TLDR: it allows for much...

7 months ago
3

Media and gaming's AI personalization dilemma

Variations on a theme

Gen AI is already impacting the games and media industry. Its potential use triggered Hollywood strikes, caused Steam store policy chaos, and resulted in many high- and low-brow musings on what art means in the face o...

8 months ago
1

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  • Sam Barberie

    Sam Barberie is an executive in gaming and web3. He has worked with every major game publisher, developer, platform, and media company in crafting their gaming and interactive media strategies.

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