Occasional posts on gaming, web3, and interactive media.
Platform | Substack | Pricing | Only free issues | Publishes | Weekly |
---|---|---|---|---|---|
Issues | 46 | Subscribers | Read | sambarberie.substack.com |
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Gaming is famous for its toxic communities and bad actors. Put a bunch of pseudonymous people who are amped up on killing into an arena and lots of things can go wrong. And it’s not just trash talk: everything from cheating to leveraging a ...
Last week marked 12 years since my first GDC rodeo, and it was probably the best for many reasons. While the traditional gaming world is in a bit of a stagnating turmoil marked by greedy org restructuring/layoffs amongst other issues, there...
This one is going to sound a little ranty. In 2021, when the smarties at Nielsen (I’d share their stock ticker here except the struggling company was taken private, again, in 2022) decided to close down our 2018-acquired SuperData Research,...
Two realities of the games industry played out over the past couple months: 1) you can’t fight the big guys and 2) big games can come from anywhere. Gaming is at an impasse: user acquisition is costlier than ever, more games are launching a...
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The writers behind this newsletter.
Sam Barberie is an executive in gaming and web3. He has worked with every major game publisher, developer, platform, and media company in crafting their gaming and interactive media strategies.
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