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Let's Play

Sam Barberie

Occasional posts on gaming, web3, and interactive media.

Platform
Substack
PricingOnly free issuesPublishesWeekly
Issues50SubscribersRead sambarberie.substack.com

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Latest Issues

Recent posts by this newsletter. Browse the email archive.

Creating desirability in games

Every player is used to rarity: scarce resources that take hours of scavenging to find or legendary cosmetics that cost an arm and a leg. Rarity is so common (see what I did there?) that a lot of games even use the same color scale to refer...

5 months ago
1
1

Netflix’s Nextworld could be better

The past few years have been a kind of heyday for transmedia, as wildly successful game-to-movie/TV ports have shown that you can commercially and artistically bridge the digital interactive and passive entertainment divide. (TV/film-to-gam...

5 months ago
2
2

The staying power of old games

According to my pals at Stream Hatchet, gaming video content on Twitch is mega stale. Like reruns of I Love Lucy old. [Note: I absolutely love I Love Lucy.] In fact, according to their tracking of viewership on Twitch for March, 2024, no ga...

6 months ago
2
1

The Sui handheld: meant for no one, solving nothing

And here I was thinking that we were done with random new gaming devices. Last week’s web3 gaming news that didn’t shake the world at all was the announcement of the poorly-rendered SuiPlay0X1, a device that Mysten Labs (creators of Sui) s...

7 months ago
2
2

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Authors

The writers behind this newsletter.

  • Sam Barberie

    Sam Barberie is an executive in gaming and web3. He has worked with every major game publisher, developer, platform, and media company in crafting their gaming and interactive media strategies.

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