Occasional posts on gaming, web3, and interactive media.
Platform | Substack | Pricing | Only free issues | Publishes | Weekly |
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Every player is used to rarity: scarce resources that take hours of scavenging to find or legendary cosmetics that cost an arm and a leg. Rarity is so common (see what I did there?) that a lot of games even use the same color scale to refer...
The past few years have been a kind of heyday for transmedia, as wildly successful game-to-movie/TV ports have shown that you can commercially and artistically bridge the digital interactive and passive entertainment divide. (TV/film-to-gam...
According to my pals at Stream Hatchet, gaming video content on Twitch is mega stale. Like reruns of I Love Lucy old. [Note: I absolutely love I Love Lucy.] In fact, according to their tracking of viewership on Twitch for March, 2024, no ga...
And here I was thinking that we were done with random new gaming devices. Last week’s web3 gaming news that didn’t shake the world at all was the announcement of the poorly-rendered SuiPlay0X1, a device that Mysten Labs (creators of Sui) s...
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The writers behind this newsletter.
Sam Barberie is an executive in gaming and web3. He has worked with every major game publisher, developer, platform, and media company in crafting their gaming and interactive media strategies.
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