Occasional posts on gaming, web3, and interactive media.
Platform | Substack | Pricing | Only free issues | Publishes | Weekly |
---|---|---|---|---|---|
Issues | 52 | Subscribers | Read | sambarberie.substack.com |
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As with everything in the cyclical nature of gaming, the industry is back to discussing a concept that was a foregone conclusion for games just a handful of years ago. In the same way that we’re contemplating what ownership in gaming means ...
Community is a must for any game on the mid- to -hardcore side, and Discord has been the de facto platform driving that for a while. What's interesting is that Discord's strength, in large part, comes from being a platform and community agn...
Every player is used to rarity: scarce resources that take hours of scavenging to find or legendary cosmetics that cost an arm and a leg. Rarity is so common (see what I did there?) that a lot of games even use the same color scale to refer...
The past few years have been a kind of heyday for transmedia, as wildly successful game-to-movie/TV ports have shown that you can commercially and artistically bridge the digital interactive and passive entertainment divide. (TV/film-to-gam...
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The writers behind this newsletter.
Sam Barberie is an executive in gaming and web3. He has worked with every major game publisher, developer, platform, and media company in crafting their gaming and interactive media strategies.
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