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Let's Play

Sam Barberie

Occasional posts on gaming, media, and new technologies driving the future of each.

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Substack
PricingOnly free issuesPublishesWeekly
Issues62Founded3 years agoLast Issuea month ago
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Latest Issues

Can gaming cure loneliness?

Loneliness may be, ironically, the most unifying affliction of the modern human condition. Study after study demonstrates the scale of the loneliness epidemic. According to one paper by the APA, 54% of US adults feel isolated and 70% said t...

a month ago
2

📺 On-TV gaming is finally here—for real this time

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The stereotypical image of gaming on a TV is deeply ingrained for a reason: the Magnavox Odyssey console came out in 1977, even before the Atari Pong hardware. Several generations of game consoles later, when people think of playing...

4 months ago
4

How AI and cloud will disrupt in-game ads

In-game advertising is so big that, per Matthew Ball’s most recent report, the ~$77B of in-game ad revenue from 2025 nearly eclipses PC and console revenue combined. Advertising is a crucial component in the monetization mix for cash-strapp...

6 months ago

AI can’t save gaming

Look, the reality is that the gaming market is still very healthy. Major titles continue to see growth and all-time-highs in concurrent users and other metrics. Overall industry revenue is strong. Publishers like EA and ATVI scored high 11-...

6 months ago
2

Big mover: Game wagering

Wagering on skill-based games is not new. WorldWinner launched in 1999 and let players participate in cash tournaments for solitaire (man, what a thrill). Since then, the online skill-based betting environment has heated up, running paralle...

7 months ago
2

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  • Sam Barberie

    Sam Barberie is an executive in gaming and web3. He has worked with every major game publisher, developer, platform, and media company in crafting their gaming and interactive media strategies.

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