
Revealing the unholy truths about game development.
| Platform | Pricing | Only free issues | Publishes | Monthly | |
|---|---|---|---|---|---|
| Issues | 22 | Founded | 4 years ago | Last Issue | 3 months ago |
| Active | |||||

Every few months on the video game discourse calendar, we get an entry like this.
And every few months, a handful of people who’ve actually done the work on this have to explain why treating social media as an absolute source of truth is a...
Making a game always starts with an idea.
The instant that idea forms, the bounds of what it might become feel endless. As you design, ideate, and choose, the space begins to contract and take shape into something not quite so formless, an...
It’s been three and a half years since I wrote my now-infamous “How The Games Industry Hurts People” article. A lot of the inspiration came from my time working on Dauntless at Phoenix Labs. It is the worst job I’ve ever had, and one of the...
Short post today to get this one out of the knowledge banks and onto the internet.
There are a lot of reasons you may need to import text-based tables into UE5. You might be building your own editor modules. You might be using data assets...
If you’ve set up UE5 and tried to compile from source, you’ve probably found that it didn’t work, and started fighting with Visual Studio in order to make it go.
Following the Epic Building From Source guide won’t get you a compiling insta...
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The writers behind this newsletter.
Veteran game developer writing New Astoria, a sapphic cyberpunk thriller. Ex Call-of-Duty, Dauntless, lolesports, Razer, Twitch, et al.
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