Revealing the unholy truths about game development.
Platform | Substack | Pricing | Only free issues | Publishes | Weekly |
---|---|---|---|---|---|
Issues | 16 | Subscribers | Read | loadbearingtomato.com |
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Recent posts by this newsletter. Browse the email archive.
In a world where it’s increasingly difficult to make a game, more studios are looking towards premade engines to get a head start. As Unity shoots itself in the foot repeatedly, Epic Games is going from strength to strength with Unreal Engi...
Ponder for a second what sound is: thousands of vibrations in the air, traveling at ~332m/s, bouncing and diffracting off objects and their surfaces, all of which vibrate, absorb, and reflect in different ways, and at frequencies up to 20,0...
I came to design organically and without training or skills. As a millennial child growing up in the era of the tumultuous teens of the web, my adolescent explosion into the world of creation occurred at a time when the tools themselves wer...
When I was a kid, my birthday was always during the state championships for hockey, so as a result, I never got to have birthday parties, not proper ones. So when I grew up, I went hard in the other direction and went absolutely HAM making ...
The writers behind this newsletter.
Veteran game developer writing New Astoria, a sapphic cyberpunk thriller, and programming an unannounced sci-fi adventure in UE5. Ex Call-of-Duty, Dauntless, lolesports, Razer, Twitch, et al. Punch first, ask questions while punching
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