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Mark Quire

Creative guy. Deeply in love, at last, with Bea.

Platform
Substack
PricingOnly free issuesPublishesDaily
Issues76Founded10 months agoLast Issue3 months ago
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Latest Issues

CURST - WE ARE ALL MONSTERS

Two of the pages from CURST - WE ARE ALL MONSTERS, the roleplaying game about playing Monsters in an unforgiving land.

The game generates Places, linked by Paths. The very epitome of pointcrawl. These two pages summarise Places gen. The fo...

3 months ago
6

CURST – Bare Bones Edition (Early Access)

CURST is a rules-light folklore RPG about playing Monsters bound by Forbiddance and the relentless pull of the Paths. You walk between dangerous Places in an unforgiving Land that does not explain itself.

This is the Bare Bones Edition: th...

3 months ago
3

Imaginary Conversation

Imaginary conversation with imaginary great-(possibly great-great-great) grandchild.

"So it was 1999, and the future seemed very very bright. Optimism was super up, WIRED magazine had an entire issue about how insanely GREAT everything...

4 months ago
2

JACK ROCKET: SOLO EDITION ACTUAL PLAY #1

Tesseract Engine’s official Second Engineer Chip Penumbra has written Actual Plays for an entire SEASON of JACK ROCKET: SOLO ED play sessions! YAY!

Here’s the first one! Enjoy.

SEASON ONE

EPISODE ONE

“THE SHADOW IN THE STATIC...

4 months ago
4

JACK ROCKET: SOLO EDITION

JACK ROCKET is a solo roleplaying game that helps you create and play episodic adventures inspired by 1950s science-fiction TV serials, with a modern design edge.

Think:

  • Rocket ships and ray-guns

  • Strange planets

  • Dramatic endings...

4 months ago
5

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  • Mark Quire

    Graphic artist, tabletop game dev, writer, editor, raconteur, sarky get

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