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Mark Quire

Creative guy. Deeply in love, at last, with Bea.

Platform
Substack
PricingOnly free issuesPublishesDaily
Issues85Foundeda year agoLast Issue2 days ago
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Latest Issues

SOLO RPG ACTUAL PLAY

ACTUAL PLAY: FULL AUTHORITY

In this game, I’m playing the CONTROL AGENCY. The ROGUE AGENT is governed by the Automa.

SETUP

The CONTROL AGENCY marker begins in CONTROL. The ROGUE AGENT begins in the SAFEHOUSE. TENSION is set to 0.

I...

2 days ago
1
1

TO KILL AND KILL AGAIN

TO KILL AND KILL AGAIN

The Agency made you. Trained you. Pointed you at its enemies and taught you never to hesitate. Then you learned too much, and it marked you for termination with extreme prejudice.

TO KILL AND KILL AGAIN is a solo es...

5 days ago
2

GATES - A CURST SUPPLEMENT

SOME PATHS ARE BARRED BY STONE.

SOME BY IRON.

AND SOME PATHS ARE BARRED BY MYSTERY.

GATES is the first supplement for CURST — FORBIDDANCE EDITION.

Within are thirty-six strange Gates that the Monsters may encounter along a Path, immedia...

12 days ago

CURST - Forbiddance Edition

My new RPG CURST - Fobiddance Edition is now available for sale in PDF format on DriveThruRPG.

The Game:

The world pretends you do not exist while you are on the road. It leaves doors unlocked. It carefully ignores your Shape. It looks aw...

a month ago
2
2

3HEX7 - THE LIGHTHOUSE

Introduction

Welcome to the first Bowness Actual Play report for 3HEX Issue 7: The Lighthouse.

When one first looks at The Lighthouse, it presents itself as a brutally efficient, unforgiving solo game loop. But as you step onto its shi...

2 months ago
1

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  • Mark Quire

    Graphic artist, tabletop game dev, writer, editor, raconteur, sarky get

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