
Game criticism from a Ph.D. with expertise in media, religion, philosophy, and video games
| Platform | Pricing | Only free issues | Publishes | Weekly | |
|---|---|---|---|---|---|
| Issues | 23 | Founded | 10 months ago | Last Issue | 2 months ago |
| Active | |||||

Recently, Nvidia announced a quantum leap in graphic technology: DLSS 5. This new tech leverages artificial intelligence to achieve immense visual fidelity. By using neural networks, the AI can generate details on the fly in a consistent wa...
Archetypes are a critical element of character creation in roleplaying games. Usually, these show up in some sort of class system, e.g., choosing between a Rogue, Wizard, or Barbarian in Dungeons & Dragons. But even in games without an expl...
A picture of a conflict that could never happen
Battlefield is a series that has been close to my heart since I was a teenager. I have always enjoyed its combination of smooth gunplay, squad tactics, and clever map design. It all coheres t...
The most profound game I’ve played in 2026 is a Soulslike about a hermit crab.
Another Crab’s Treasure is about a hermit crab, Kril, and his quest to regain his shell. After being informed he has unpaid taxes, a Loan Shark repossesses it...
kegare 穢 — ritual defilement or pollution
In the previous post, I explored how Elden Ring’s two original factions position themselves as the guardians of the Sacred.
The Golden Order and the Hornsent both legitimized their regimes by cla...
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The writers behind this newsletter.
Communication professor with interests in Game Studies, religion and philosophy.
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