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Professor David's Game Journal

David D. Dockery

Game criticism from a Ph.D. with expertise in media, religion, philosophy, and video games

Platform
Substack
PricingOnly free issuesPublishesWeekly
Issues23Founded10 months agoLast Issue2 months ago
Active

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Latest Issues

Art Is Not Mere Simulation

Recently, Nvidia announced a quantum leap in graphic technology: DLSS 5. This new tech leverages artificial intelligence to achieve immense visual fidelity. By using neural networks, the AI can generate details on the fly in a consistent wa...

2 months ago
16
2

RPGs and the Paradise of Archetypes

Archetypes are a critical element of character creation in roleplaying games. Usually, these show up in some sort of class system, e.g., choosing between a Rogue, Wizard, or Barbarian in Dungeons & Dragons. But even in games without an expl...

3 months ago
15
8

Battlefield 6 Is Deeply Implausible

A picture of a conflict that could never happen

Battlefield is a series that has been close to my heart since I was a teenager. I have always enjoyed its combination of smooth gunplay, squad tactics, and clever map design. It all coheres t...

3 months ago
8
2

The Crab and The Leviathan

The most profound game I’ve played in 2026 is a Soulslike about a hermit crab.

Another Crab’s Treasure is about a hermit crab, Kril, and his quest to regain his shell. After being informed he has unpaid taxes, a Loan Shark repossesses it...

4 months ago
7
2

The Profane Factions of Elden Ring

kegare 穢 — ritual defilement or pollution

In the previous post, I explored how Elden Ring’s two original factions position themselves as the guardians of the Sacred.

The Golden Order and the Hornsent both legitimized their regimes by cla...

4 months ago
10

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  • David D. Dockery

    Communication professor with interests in Game Studies, religion and philosophy.

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