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Digital Grove

Ryan Fleury

From-scratch, from-first-principles software techniques, ideas, and projects. Building a new space for better computing.

Platform
Substack
PricingFreemiumPublishesWeekly
Issues43SubscribersRead rfleury.com

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Latest Issues

Recent posts by this newsletter. Browse the email archive.

Codebase Walkthrough: Multi-Window, Panel-Tree UI

Building a multi-window, panel-tree UI sample in the codebase.

4 months ago
34
2
Paid

Codebase Walkthrough: Using The Metaprogram

Walking through the structure and basic usage of the codebase's metaprogram, which allows for arbitrary compile-time execution, code generation, and code introspection.

5 months ago
27
2
Paid

Enter The Arena: Simplifying Memory Management (Talk)

This is a video of a talk I did in August 2023, aiming to teach the concepts described in Untangling Lifetimes: The Arena Allocator, in a different format, with greater and more concrete detail.

6 months ago
68
10

Upstream & Downstream

In my UI series, I wrote about my preference for an “immediate mode” interface for building UI. This preference came from years of attempting to build UI from scratch in various ways. When I’d use a retained mode interface, it would always ...

6 months ago
26
0

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Authors

The writers behind this newsletter.

  • Ryan Fleury

    Engine programmer at Epic Games Tools, opinions my own. Working on tools, engines, and games.

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