
A hub for insights on games and design
| Platform | Pricing | Only free issues | Publishes | Weekly | |
|---|---|---|---|---|---|
| Issues | 23 | Founded | a year ago | Last Issue | 11 days ago |
| Active | |||||

Me vandalizing walls 15 years ago.
Today’s my birthday, so let’s get a little personal. This will be a more casual reflection, we’ll be back to the regular design focus next month, but for now, grab a coffee and hang out for a bit if you...
Personal photo of my bookshelf.
Welcome to Gamers Book Club, where I share a book recommendation each month as a substack note. Every few months, I collect those suggestions into a single post like this one, so you can check all in one g...
Image from Crimson Desert
I’ve been playing Crimson Desert since day one, and despite genuinely loving the game so far, I’d be lying if I said I was not bummed by how janky those first hours felt.
From overwhelming controls and endless tu...
While drafting this article, I found myself reviewing my recent deliverables from work and second-guessing a few design proposals. Some problems were more urgent and straightforward, while others allowed space for experimentation and crazy...
Image from Dead Space, one of my favorite UIs ever.
Some games are mechanically dense, filled with systems, numbers, menus, and choices, yet they feel comprehensible. Others feel confusing, even when they are technically simpler.
This dif...
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The writers behind this newsletter.
Brazilian working with games and writing about design in the cold lands of Finland.
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