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The UX Checkpoint

Rafael Lima

A hub for insights on games and design

Platform
Substack
PricingOnly free issuesPublishesWeekly
Issues23Foundeda year agoLast Issue11 days ago
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Latest Issues

On reconnecting

Me vandalizing walls 15 years ago.

Today’s my birthday, so let’s get a little personal. This will be a more casual reflection, we’ll be back to the regular design focus next month, but for now, grab a coffee and hang out for a bit if you...

11 days ago
9
2

Gamers Book Club // 04

Personal photo of my bookshelf.

Welcome to Gamers Book Club, where I share a book recommendation each month as a substack note. Every few months, I collect those suggestions into a single post like this one, so you can check all in one g...

19 days ago
6

Crimson Desert and the Power of First Impressions

Image from Crimson Desert

I’ve been playing Crimson Desert since day one, and despite genuinely loving the game so far, I’d be lying if I said I was not bummed by how janky those first hours felt.

From overwhelming controls and endless tu...

2 months ago
11
5

Everything Is a Remix

While drafting this article, I found myself reviewing my recent deliverables from work and second-guessing a few design proposals. Some problems were more urgent and straightforward, while others allowed space for experimentation and crazy...

3 months ago
11

On Cognitive Load and Clarity

Image from Dead Space, one of my favorite UIs ever.

Some games are mechanically dense, filled with systems, numbers, menus, and choices, yet they feel comprehensible. Others feel confusing, even when they are technically simpler.

This dif...

4 months ago
20
2

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  • Rafael Lima

    Brazilian working with games and writing about design in the cold lands of Finland.

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