Reletter
Artwork for Rendered

News and insight on volumetric filmmaking, virtual production, 3D rendering, and other emerging realities.

Platform
Substack
PricingOnly free issuesPublishesMonthly
Issues6Founded7 years agoLast Issue5 years ago
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Latest Issues

Rendered #5: NVIDIA Omniverse and a Volumetric Video Standards Association

The summer heat has started to roll into the Hudson Valley, and, fully vaccinated, I’m feeling the itch to get reacquainted with the world. Until then, I once again bring you Rendered, chock full of all the latest in volumetric filmmaking,...

5 years ago

Rendered #4: A New Reality for Epic and ML-Assisted Creativity

We’re in full swing for monthly releases of Rendered. I can’t tell if it’s because the amount of time since the last one is so small compared to previous issues, but the amount of news for the last month seems somewhat small, so I’ll try an...

5 years ago

Rendered #3: Meshes and Metahumans

A 2021 resolution I had was to make Rendered be a proper monthly newsletter. The monolithic state of the previous two made it hard to get newsletters out as frequently as I would have liked (only two emails in nearly a year!), so I’m moving...

6 years ago

Rendered #2

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Towards Accountability in the Development of Computing Technologies and Creative Media

Rendered #1 launch...

6 years ago

Rendered #1

NOTE: This is a long newsletter, and may get clipped in your mail client. To view the full newsletter, click here.

Welcome to the very first edition of Rendered!

Thanks to everyone who shared the initial announcement and got the word o...

6 years ago

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  • Kyle Kukshtel

    aaa gamedev and tool programmer. currently senior runtime eng at unity. working on 2d game engine zinc and game data tool depot. prev. shipped cantata, co-founded volumetric capture studio scatter, and was a lead dev at possibility space.

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