
I help game designers level up their game systems by sharpening their spreadsheet skills, systematic thinking, and design patterns | Designing and balancing game systems
| Platform | Pricing | Only free issues | Publishes | Weekly | |
|---|---|---|---|---|---|
| Issues | 5 | Subscribers | Read | sinahosseini.substack.com |
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Imagine you’ve designed a turn-based robot fighting game. Each robot has different abilities body parts and effects. Some include random elements like “deal 2-5 damage” or “freeze for 1-3 turns” How can you possibly ensure this complex syst...
Have you ever felt that rush when your character lands a critical hit with just a 5% chance, turning a certain defeat into an unexpected victory? Or maybe you’ve experienced the frustration of missing three 90% shots in a row in XCOM, leavi...
Static game systems -those without randomness- are often praised for their fairness, but achieving true balance within them is far from simple. If one strategy always dominates, does the game still provide meaningful choices? If mastering t...
Ever wondered why chess feels different from a dice-based board game? One is perfectly predictable, while the other thrives on randomness. This difference is at the core of statistical spaces in game design, and understanding it can help de...
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I help game designers level up their craft by sharpening their spreadsheet skills, systematic thinking, and design patterns | Designing and balancing game systems
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