
Behind-the-scenes stories from Magic the Gathering’s history and conversations with legendary creators.
| Platform | Pricing | Freemium | Publishes | Daily | |
|---|---|---|---|---|---|
| Issues | 140 | Founded | a year ago | Last Issue | 7 days ago |
| Active | |||||

Time Spiral was a love letter to longtime players—and a maze for newcomers. Lorwyn gave Magic enduring characters and a punishing draft environment. Urza’s Saga was wildly powerful, deeply flawed, and life-changing.
Brian David-Marshall, D...
Apparently managers give you performance reviews.
At 23, I did not know that.
Charlie Catino was my boss, and he gave me a mostly positive review, with one caveat:
His feedback was that I didn’t talk much, or type much — it’d help if I...
Robert Gutschera was a visiting math professor at the University of Washington, and connected with his friend William Jockusch & began playing more and more Magic.
Robert joined R&D in the mid-90’s, and worked on most of the games Wizards...
An Alpha-card paycheck. A $500 box of Beta. A Black Lotus covered in signatures.
Cathy Nicoloff, Frank Kusumoto, Gary Wise, Brian Weissman, Henry Stern, Sol Malka, and Brian Schneider share the stories behind the cards they bought, traded,...
I’ve recorded over a hundred podcasts at this point, and recently was asked to start thinking about “the Principles” one should take away from Alternate Worlds, about making great games, about building great cultures, so I began building to...
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The writers behind this newsletter.
Game designer, builder, data scientist, girl dad. Author of Alternate Worlds (the book), home of the Alternate Worlds (the podcast), about life’s journey through Magic.
I'm a Magic historian.
I am a human.
Games and product design leader. Ex-EA, Zynga, Outpost Games, Google. Currently building a radically different take on games at Luda.
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