
Building the future on 1982 hardware. A devlog about Vectrex engineering, modern indie dev, and the code that connects them.
| Platform | Pricing | Only free issues | Publishes | Weekly | |
|---|---|---|---|---|---|
| Issues | 61 | Founded | 4 years ago | Last Issue | 45 hours ago |
| Active | |||||

I'm often asked how I develop for the PiTrex and what tools I use. Here is my complete workflow, including how to use a simulator to test your code on a Mac before creating a bare-metal image for...
The Vectrex uses a 6809 running at 1.5 MHz and has just 1 KB of RAM; every game sold for it back then had to operate within those strict constraints.
Vector & Vertex is a reader-supported publication. To receive new posts and support my wo...
Change the C code of GONG RIDER, build it in about 80 milliseconds, and play your version. Nothing to install.
There is now a page where you write C for the Vectrex, and it runs. The page hosts the whole toolchain in your browser: a prepro...
Update:
GONG RIDER now runs in your browser: Play it and change the C code here.
A flying carpet, a tunnel, and four gongs in 978 lines of C. How to play it and how every part works. The ROM and the full source are free.
GONG RIDER is a...
Vexxon shipped with one level, and it does what it set out to do: teach you the corridor, then make you fly it properly. I am happy with it.
Level two is a chance to do something different with it.
Vector & Vertex is a reader-supported pu...
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| Subscribers | Engagement | 65 | Monthly Web Visits | ||
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| Accepts Sponsors | Estimated Cost per Ad | ||||
The writers behind this newsletter.
Real retro hardware → supercharged for Steam. Pure wireframe. Zero sprites. Now: Vexxon (Vectrex) 🚀 #wireframe #lowpoly #retrodev #rogerboesch
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