
Building the future on 1982 hardware. A devlog about Vectrex engineering, modern indie dev, and the code that connects them.
| Platform | Pricing | Only free issues | Publishes | Weekly | |
|---|---|---|---|---|---|
| Issues | 51 | Founded | 4 years ago | Last Issue | 7 days ago |
| Active | |||||

This article delivers something I promised at the beginning of the year: an engine for everyone who wants to prototype and experiment on the Vectrex. It took a bit longer than planned — but here it is, and it's called LineForge.
“For a lon...
Hi everyone,
I want to tell you about the project that has been eating my evenings for months now: Shockwave, an anti-gravity racer for the Vectrex. It’s my most ambitious project so far, and honestly the one I’ve wanted to make for years....
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Two things I keep coming back to: the Vectrex and compilers. A few months ago, they...
Hi everyone,
This is a slightly different post from the usual — it doesn’t cover a single dedicated topic. It’s more of an “I’ll be back soon.” 🙂
Vector & Vertex is a reader-supported publication. To receive new posts and support my work...
VEXXON is officially done and production is rolling. We’ll be shipping out to everyone who pre-ordered very soon. Looking back at the whole journey, the thing I’m proudest of isn’t actually in the game—it’s the simulator I had to build just...
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| Subscribers | Engagement | 66 | Monthly Web Visits | ||
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The writers behind this newsletter.
Real retro hardware → supercharged for Steam. Pure wireframe. Zero sprites. Now: Vexxon (Vectrex) \ud83d\ude80 #wireframe #lowpoly #retrodev #rogerboesch
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