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Think Like A Game Designer

Justin Gary
Tens of paid subscribers

Delivering 20 Years Of Game Design Experience Straight To Your Inbox! Unpacking Game Design Lessons And Their Applications In Everyday Life With Brilliant Game Designers From Across The Globe!

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Substack
PricingFreemiumPublishesWeekly
Issues210Founded3 years agoLast Issue9 days ago
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Latest Issues

Design the Moments Players Remember

What matters more in a game: Mechanics or Theme? Game designers generally fall into one of two camps: some start with mechanics and build a theme around them, while others start with a theme and develop mechanics that bring that theme to li...

9 days ago
10
1

Amabel Holland — Games as Political Art, Print-on-Demand Freedoms, and the Architecture of Systems (#113)

About Amabel Holland

Amabel Holland is a prolific board game designer, developer, and publisher who, as co-founder of Hollandspiele, has been responsible for over a hundred board games and expansions. Much of her deeply experimental wor...

16 days ago
3
1

4 Keys to Becoming a Game Designer

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People often ask me what it takes to become a game designer and I’ve found that people tend to believe that to be a game designer they need to understand probability, be able to disect the mechanics of any and every game, lea...

23 days ago
14
2

Elizabeth Hargrave — Distilling Wingspan Pocket, AI Ethics in Tabletop, and Building Equity for Designers (#112)

About Elizabeth Hargrave

Elizabeth Hargrave is an award-winning board game designer best known for her runaway smash hit Wingspan, which won the Kennerspiel des Jahres in 2019 and has sold over two million copies worldwide. Her diverse...

a month ago
7
3

How to Stay Human in the Age of AI

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In August, I participated in a panel at Gen Con about the future of AI in gaming. The energy was tense and emotions ran high. One panelist even cried as he lamented the end of his career and the industry as he knew it. There...

a month ago
15
3

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  • Justin Gary

    I'm Justin Gary, CEO of Stone Blade Entertainment and creator of Ascension. Once the youngest Magic: The Gathering US Champion, I've designed for Marvel and Gundam. Now, I'm a digital nomad, making games and teaching creativity worldwide.

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