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Think Like A Game Designer

Justin Gary
Tens of paid subscribers

Delivering 20 Years Of Game Design Experience Straight To Your Inbox! Unpacking Game Design Lessons And Their Applications In Everyday Life With Brilliant Game Designers From Across The Globe!

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Substack
PricingFreemiumPublishesWeekly
Issues204Founded3 years agoLast Issue8 days ago
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Latest Issues

From Passion to Prototype in 3 Steps

One of the most common questions aspiring game designers ask is, “Where do you get your ideas?”

My answer is usually much less mysterious than people expect, because it’s simple but often hard for people to understand: start with something...

8 days ago
10
2

Ben Robbins — Revisiting Microscope, Designing Uncomfortable Games, and the Mechanics of Shared Stories (#110)

About Ben

Ben Robbins is an acclaimed indie game designer best known for creating Microscope, In This World, Kingdom, and This Means War. Ben’s flagship design, Microscope, revolutionized GM-less storytelling games by allowing players...

15 days ago
5
1

3 Steps to Turn Your Game Idea Into a Prototype

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Almost everyone who loves games eventually has an idea for one. Maybe you’ve imagined a mechanic you’ve never seen before, have a theme you desperately want to turn into a game, or played one of your favorite games and though...

22 days ago
14
2

Ryan Scott Dancey — From Fake Mail Order to Legend of the Five Rings, the Power of Self-Belief, and the Future of AI (#109)

About Ryan S. Dancey

Ryan S. Dancey is an absolute titan of the gaming industry whose strategic vision has fundamentally shaped the modern tabletop and digital landscapes. Ryan co-created Legend of the Five Rings, published the 3rd Edit...

a month ago
2
5

Your Social Circle Is an Environment

I used to think choosing my friends was about who I liked, but I eventually realized I was choosing something else: who I would become.

A few months ago, I wrote about treating your life the way a great designer treats a game or product, w...

a month ago
20
2

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  • Justin Gary

    I'm Justin Gary, CEO of Stone Blade Entertainment and creator of Ascension. Once the youngest Magic: The Gathering US Champion, I've designed for Marvel and Gundam. Now, I'm a digital nomad, making games and teaching creativity worldwide.

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