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Think Like A Game Designer

Justin Gary

Delivering 20 Years Of Game Design Experience Straight To Your Inbox! Unpacking Game Design Lessons And Their Applications In Everyday Life With Brilliant Game Designers From Across The Globe!

Platform
Substack
PricingFreemiumPublishesWeekly
Issues194Founded3 years agoLast Issue11 days ago
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Latest Issues

Art Is Game Design

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One of the most common mistakes game designers make is thinking of art and game design as separate things. They are not.

Every visual choice, rule, component, and interaction combines to create a single experience. In Think...

11 days ago
22

Ivan Van Norman — From Broke Graduate to Geek & Sundry, the Reality of Scaling an Indie Studio, and Embracing Content Innovation (#106)

About Ivan Van Norman

Ivan Van Norman is a true powerhouse of indie tabletop publishing and media innovation, bringing over 15 years of deep industry expertise to the table. Our paths cross all the way back to the very first year Gen Co...

16 days ago
3

A Tribute

“At the end of life, our questions are very simple: Did I live fully? Did I love well?” — Jack Kornfield

Death doesn’t wait for convenient moments. I learned this week that a good friend, and icon of the gaming world, Alex Cimo (aka Cimm...

23 days ago
13
6

Zvi Mowshowitz—From the Magic Pro Tour to Wall Street, the Logic of Bookmaking, and the Future of AI Ethics (#105)

About Zvi

My history with Zvi Mowshowitz goes back over 20 years to our days as teammates on the Magic Pro Tour, where we won a Grand Prix and top-8ed a Pro Tour together. After his competitive gaming career and a stint designing games...

a month ago
2
1

Why Cooperation Is Hard to Design

A few weeks ago, my team and I sat down to playtest a cooperative mode for our upcoming The Lord of the Rings™: Ascension™ game. On paper, the setup is a natural fit. You and your friends play as members of the Fellowship. Each player has g...

a month ago
19
7

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  • Justin Gary

    I'm Justin Gary, CEO of Stone Blade Entertainment and creator of Ascension. Once the youngest Magic: The Gathering US Champion, I've designed for Marvel and Gundam. Now, I'm a digital nomad, making games and teaching creativity worldwide.

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