
examining how tabletop RPGs work
| Platform | Pricing | Only free issues | Publishes | Monthly | |
|---|---|---|---|---|---|
| Issues | 27 | Founded | 4 years ago | Last Issue | 21 days ago |
| Active | |||||

I was excited to read philosopher-of-games C. Thi Nguyen’s new book The Score: How to Stop Playing Somebody Else’s Game, but I was ultimately disappointed. Although I had some issues with his first book and the Value Capture paper this book...
I’m currently reading philosopher C. Thi Nguyen’s new book The Score: How to Stop Playing Somebody Else’s Game. I have mixed feelings about it so far, but I don’t want to lock in any firm conclusions before I’m finished. But he builds his c...
There are types of conversation wherein someone proposes a seemingly-simple topic that somewhat reliably generate an engaged conversation in a group, the best example is probably whether a hot dog is a sandwich. What’s the mechanism that ma...
The concept of the “flow state” popularized by Mihaly Csikszentmihalyi is frequently mentioned in the context of games and gamification. Although I’m familiar with the “pop” version of the idea from things I’ve read and seen I figured it wa...
My current philosophical model is that games are about exercising agency in a local values frame.1 I think of this model as building on the ideas put forward by C. Thi Nguyen in the book Games: Agency as Art, which built on the ideas of Ber...
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The writers behind this newsletter.
Tabletop Roleplaying Game Enthusiast.
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