
I am a game designer and programmer so most of my posts will be related to those subjects.
| Platform | Pricing | Only free issues | Publishes | Infrequently | |
|---|---|---|---|---|---|
| Issues | 8 | Subscribers | Read | blog.tylerglaiel.com |
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Recent posts by this newsletter. Browse the email archive.
Limited lives used to be a staple of video games. Borrowing from their arcade roots, many home console games of the 80s still retained the limited lives mechanic. While this made sense for arcade games that needed to keep you pumping quarte...
There should be a control flow construct in programming languages that can handle tree-like traversal in a nice way, similar to how for/foreach loops can handle linear traversal. It's a bit of a missing gap in the current set of control flo...
Following up part 1, its finally time for my mini reviews of the games I played in the 2nd half of 2024, and also go what I think were the best games this year afterwards. I was visiting family for new years so this is a little bit later th...
Hey so, usually I do these posts once a year, but 2024 has been kind of a wild year so far for games and I have so many on my list so far that I thought I’d split the year in half.
The writers behind this newsletter.
Programmer / Game Designer. Closure, The End is Nigh, Bombernauts, The Basement Collection, Succubox, Fracuum, Aether, and more! Current Project: Mewgenics!
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