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The greatest video games ever made are low-dimensional shadows of something much, much greater.

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Substack
PricingOnly free issuesPublishesTwice weekly
Issues16Founded3 years agoLast Issue2 years ago
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Latest Issues

Tears of the Kingdom, One Year Later

One year after its release, I understand my feelings surrounding The Legend of Zelda: Tears of the Kingdom much better.

Nintendo's primary design goal with Tears of the Kingdom was to expand the multiplicative gameplay from Breath of the W...

2 years ago

Mystery and Generosity

Animal Well's endgame secrets have made me realize two beliefs I have about video games:

1. Games should be mysterious.

2. Games should be generous.

These are at odds with each other when a game quantifies its mysteries. "This locked d...

2 years ago

Animal Well Rocks

64 secret eggs later, I have finally broken my week-long obsession with Animal Well.

From the outside, the game looks like just another Metroidvania. Even I couldn't put my finger exactly on what makes it so damn good. Then I re-read my Ou...

2 years ago

Strand Type Games Need Urbit

Urbit and Zorp have plenty of practical applications, but what really gets my imagination going are the ways that they can enhance creative works.

There are certain asynchronous multiplayer games, like Noby Noby Boy and Death Stranding, wh...

2 years ago

Final Fantasy VII Rebirth vs. Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island

Are video games a vice? The two games I've been playing recently, Final Fantasy VII Rebirth and Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island, illustrate my view on this well.

FFVII Rebirth is the worst manifestation of U...

2 years ago

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