
The greatest video games ever made are low-dimensional shadows of something much, much greater.
| Platform | Pricing | Only free issues | Publishes | Twice weekly | |
|---|---|---|---|---|---|
| Issues | 16 | Founded | 3 years ago | Last Issue | 2 years ago |
| Active | |||||

One year after its release, I understand my feelings surrounding The Legend of Zelda: Tears of the Kingdom much better.
Nintendo's primary design goal with Tears of the Kingdom was to expand the multiplicative gameplay from Breath of the W...
Animal Well's endgame secrets have made me realize two beliefs I have about video games:
1. Games should be mysterious.
2. Games should be generous.
These are at odds with each other when a game quantifies its mysteries. "This locked d...
64 secret eggs later, I have finally broken my week-long obsession with Animal Well.
From the outside, the game looks like just another Metroidvania. Even I couldn't put my finger exactly on what makes it so damn good. Then I re-read my Ou...
Urbit and Zorp have plenty of practical applications, but what really gets my imagination going are the ways that they can enhance creative works.
There are certain asynchronous multiplayer games, like Noby Noby Boy and Death Stranding, wh...
Are video games a vice? The two games I've been playing recently, Final Fantasy VII Rebirth and Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island, illustrate my view on this well.
FFVII Rebirth is the worst manifestation of U...
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