
A newsletter about the people who make games and the communities that obsess over them.
| Platform | Pricing | Only free issues | Publishes | Weekly | |
|---|---|---|---|---|---|
| Issues | 38 | Founded | 6 years ago | Last Issue | a year ago |
| Active | |||||

Bungie / Marathon
"This cycle of test, of iterate, of test again, that is such a key component of the live service success both leading up to launch, but also throughout the life of the game and we're committed to continuing to leverage o...
Image: Nintendo
Last week’s Nintendo Direct had a surprising number parallels to the 2013 Xbox One debut. Microsoft led with the console’s motion censing Kinect camera and cable TV set top box capabilities, features that were part of a pl...
An $80 Switch 2 edition of Mario Party Jamboree includes a mode called Bowser Live
Nintendo’s Switch 2 Direct felt like Christmas. It took forever to arrive, the expectations kept building up, and now that it’s over there’s a post-holiday...
Assassin’s Creed Valhalla concept art by Martin Deschambault
Ubisoft is using its most valuable franchises as collateral for a $1.25 billion bailout from Tencent. I joked on Bluesky that this is the equivalent of Obamacare for keeping the...
Satoru Iwata holds a bunch of bananas after the Wii U is revealed at E3 2012.
Almost everything about the Switch 2 leaked ahead of time, including when Nintendo would finally show the world what it’s been working on. A two-minute trailer d...
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The writers behind this newsletter.
Senior reporter covering the video game industry, internet culture, and live service gaming communities.
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