
The business and culture of video games, from a reporter with 20 years on the beat.
| Platform | Pricing | Freemium | Publishes | Daily | |
|---|---|---|---|---|---|
| Issues | 400 | Founded | 6 years ago | Last Issue | 6 days ago |
| Active | |||||

"One of the reasons why you've never heard of us is because the games we work on….work."
The PR pitch to entice a reporter to interview Mitch Patterson, founder of Wolfjaw Studios, is that he runs what may “be the most important studio you...
Sega explains to Game File what went awry. "We proceeded cautiously..."
Sega has cancelled development of its “super game,” a mystery endeavor previously promoted to investors as a crucial future money-maker that could bring in $600 millio...
Plus: A Nintendo legend retires, the company’s headcount rises, a 3DS game sells more copies and Sony has some bad/good news about Bungie
The two biggest first-party video game companies in the world issued multiple jaw-dropping announceme...
"Be honest, because we might as well be.”
In 20 years of covering the video game beat, I’d probably not spoken more than 20 words with Take Two chairman Strauss Zelnick, who’s been running the company behind NBA 2K, Grand Theft Auto, BioSh...
Vampire Crawlers. Screenshot: poncle, Nosebleed Interactive
I think I really liked 2022 indie breakout Vampire Survivors. But I have long wondered if the game just made me think I liked it. Playing it felt great. Maybe too great?
In Vampi...
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The writers behind this newsletter.
Video game reporter at Game File (formerly Axios, Kotaku and MTV News). Runner. Father of twins. New Jersey dweller. Quoted KRS-One in my high school yearbook.
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