
The business and culture of video games, from a reporter with 20 years on the beat.
| Platform | Pricing | Freemium | Publishes | Daily | |
|---|---|---|---|---|---|
| Issues | 485 | Founded | 6 years ago | Last Issue | 4 days ago |
| Active | |||||

When the developers of Control Resonant needed to fill their video game version of New York City with art galleries, they tapped the talents of people they knew particularly well
In the weird version of Manhattan depicted in the recently r...
A game about freedom that’s still worth your time, if you don’t mind your options for playing it.
A month ahead of the launch of Grand Theft Auto VI, I decided to play the breakthrough Grand Theft Auto III.
Peak. Screenshot: Aggro Crab, Landfall
Back in January, I shared a great quote from Nick Kaman, one of the developers of 2025 indie, mountain-climbing multiplayer hit Peak.
Kaman had told me why he and his colleagues had decided to price...
EA executives today informed employees of some “deliberate choices to align talent and investments where we see the greatest opportunities for players and long-term growth.”
Those choices:
The Crew + Tomb Raider is the strangest non-AI gaming crossover of the year.
In the Tomb Raider games, the raiding of tombs is executed by Lara Croft, an acrobatic woman who can pull levers with her hands, leap over death traps with her le...
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The writers behind this newsletter.
Video game reporter at Game File (formerly Axios, Kotaku and MTV News). Runner. Father of twins. New Jersey dweller. Quoted KRS-One in my high school yearbook.
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