
This substack charts a book I’m currently writing about the creation of Warhammer 40,000 and what we can learn from that process. Looking at Rogue Trader (1987) to 2nd edition (1993) and how GW managed to 'bottle lightning' & the creative lessons there!
| Platform | Pricing | Only free issues | Publishes | Weekly | |
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| Issues | 59 | Founded | 2 years ago | Last Issue | 12 days ago |
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Back in the day, the Rogue Trader days, there was a lot more piracy going on in the 41st millennium. This was no surprise as pirates have been a staple of pulp and adventure fiction since, well, since pirates were actually around. As in, wh...
First off a big thank you to all those who’ve read, commented or liked the posts. Not only is it helpful for my work, but great to see all the love for Warhammer old and new! In this newsletter I’m going to continue share and highlight some...
Another semi-regular look at key documents in the creation of Warhammer 40,000 Rogue Trader - this time it is White Dwarf issue 82. Let us dive in!
Here is what I write in the book about White Dwarf (WD) issue 82:
That October [1986’s]...
Welcome back! Part 1 of this series is here. If I suggest you start there, if you’re new to the topic, as that will cover what Dark Future is and have more info on its origins. In that article I looked at the fan-theory that the Dark Future...
Dark Future was Games Workshop’s 1988 car combat game. It was not their first car combat game, that accolade goes to Battlecars, but it was the most developed one they created. I know the game well as I loved it as a kid and was lucky enoug...
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The writers behind this newsletter.
Game Developer & fellow citizen of earth. Nerd & climate campaigner. Cares about democracy and a livable ecosystem. Loves gaming, SF, TTRPGs & horror
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