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Exploring Game Development

tomasrawlings

A personal newsletter and discussion space based on my professional work in video game development. Looking at key trends, interesting gameplay, new platforms, evolving technologies and the general state of the market.

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Substack
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Latest Issues

Recent posts by this newsletter. Browse the email archive.

The Meme-ification of Gaming

A meme is a term for a highly transmissible basic idea or concept that was coined by Richard Dawkins in his 1976 book ‘The Selfish Gene’ (which is still an interesting read, but Dawkins, ew!). The term is a deliberate portmanteau of the ter...

2 months ago
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Caught My Eye - A few stories about data, Roblox and the emotional rollercoaster that is releasing a game, that caught my attention

A quick update on some news items that have caught my eye of late. So I’ve written about Roblox, so you will know it is an area of big interest to me. My thesis here (which I’ll expand upon) is even if Roblox does not grow any bigger (which...

4 months ago
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Why is everyone talking about…Roblox?

As someone who has been in the industry a while, there are always topics of conversation that rise to the top as a major discussion within the industry - and when a big enough topic - into the mainstream too. As such I wanted to use this pl...

5 months ago
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The Cost of Success

In an article by Ryan K. Rigney titled 'The Games Industry is Deprofessionalizing’, Ryan talks to the point of a couple of the high profile closures of big GaaS type games (Concorde, XDefiant, for example) which he uses as a route to argue ...

6 months ago
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Authors

The writers behind this newsletter.

  • tomasrawlings

    Fellow citizen. A long time nerd & climate campaigner. Cares about democracy and a livable ecosystem. Loves gaming, SF, TTRPGs & horror

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