
Indie game studios are brimming with creativity and passion, but they lack experience leading and running a studio. With twenty years of experience, I write about how teams can build and grow successful, lasting studios.
| Platform | Pricing | Only free issues | Publishes | Twice weekly | |
|---|---|---|---|---|---|
| Issues | 56 | Founded | 6 months ago | Last Issue | 7 days ago |
| Active | |||||

I’ve written a ton of articles about leadership, management, production, processes, operations, teambuilding, all the “boring” stuff. All meant to help studios not fail in an already brutal, hit-driven business. And then it hit me: if I wer...
Part one of this article was about the inward work, the person, the judgment, the behaviors, the dynamics. This second part is about the structure around all that. In my experience, judgment and effective behaviors are every bit as importan...
I begrudgingly admit that I would buy the Peter Drucker DLC for Mariokart.
I’ve only been in executive roles for a few years, so my experience is limited. But I wanted to write about this topic, and provide some guidance, for three reasons...
Sooner or later someone with money looks at your studio and asks themselves: “Do we want to open our checkbook for this?”. That might be a publisher checking out your latest build to determine whether to fund the project or not, or an angel...
Every long project has a stretch in which the mood just takes a nosedive. More often than not, there’s nothing particularly awful causing that. The game is progressing reasonably well, the team is working sensible hours and getting along ju...
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The writers behind this newsletter.
20 years shipping games, from League of Legends to 5-person indie startups. Led teams at Riot, Crytek and EA. I write about how indie studios can succeed, as well as the macro picture of the games industry.
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