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Game Studio Unlocked

Sebastian Cardoso

Most indie studios don't fail because they lack talent or passion. They fail because running a studio is a completely different skill from game dev. Twenty years of hard lessons on production, leadership and studio-building to help indie studios succeed.

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Substack
PricingOnly free issuesPublishesDaily
Issues46Founded4 months agoLast Issue10 days ago
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Latest Issues

Poor performance is not a game engine problem

There’s been a lot of vitriol from gamers over the past few years about games made in Unreal suffering from performance issues. This misdiagnosis irks me to no end, so I want to share a few thoughts.

Let me first start with a few examples:...

10 days ago
4
3

Conflict resolution for indie game studios

Game development is, structurally, a conflict-generating environment. That’s not a criticism. It’s just the nature of the beast.

You’re putting people from radically different disciplines in a room together, like engineers and artists and...

12 days ago
9

Cultivating a culture of experimentation

The playbook for “innovation culture” typically looks like this: you set aside 20% “creative” or “pet project” time, run quarterly hackathons, put up a poster about psychological safety and maybe schedule a TED talk about “failing often and...

19 days ago
14

AI in game development today

Gemma 4 is running locally in the background as I write this. Claude Code has been nearly indispensable on my small Godot pet project. I make assets on Pixellab. I mocked up some images on Gemini this morning. AI is very present in my day-t...

22 days ago
16
5

A Toyota lesson game studios can learn from

By 1982, General Motors had run out of patience with its Fremont, California assembly plant and shut it down.

The decision was probably not difficult to make. For twenty years, the plant had been a slow-motion disaster. It had the worst qu...

a month ago
15
3

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  • Sebastian Cardoso

    20 years shipping games, from League of Legends to 5-person indie startups. Led teams at Riot, Crytek and EA. I write about how indie studios can succeed, as well the macro picture of the games industry.

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