
Gaming industry pattern recognition from inside the conversations. How one game delay reshapes an entire calendar, why roguelikes are eating everything, and what studios are really doing right now.
| Platform | Pricing | Only free issues | Publishes | Weekly | |
|---|---|---|---|---|---|
| Issues | 53 | Founded | a year ago | Last Issue | 5 days ago |
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TL;DR
Cloning is three problems, not one. How fast a copy appears, how fast players learn who made the original, and how fast a platform acts are separate clocks, and each needs a different party to fix it.
Anthropic’s r...
TL;DR
AI is the wrong suspect. About 35% of the 7,240 games at October’s Steam Next Fest disclosed generative AI, but of the 6,942 games that finished outside the top 100, roughly 4,500 disclosed none.
The real divide was th...
TL;DR
The original is arriving last to mobile. Bills Must Be Paid opened mobile pre-registration in October, around five months after an unauthorized, ad-supported version appeared on Douyin.
A demo is a supply package....
TL;DR
The consoles got more expensive as they aged. A nearly six-year-old PS5 now costs $649.99 in the US, and the cheapest Xbox now costs exactly what a Switch 2 does.
The mechanism runs through the factory, not the chi...
TL;DR
Phones can run console games, and almost nobody buys them there. Capcom’s Resident Evil 2 found about 9,500 iPhone buyers at $10 and roughly 175 at its full $40 price.
The problem is the store, not the hardware. Apple’s and...
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The writers behind this newsletter.
Award-winning producer of games and animation. 25 years shipping Video Games, Peabody-winning transmedia, and securing $17M+ for studios. Now shares the intelligence that stays in publisher meetings and conference bars at 11pm.
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