
Gaming industry pattern recognition from inside the conversations. How one game delay reshapes an entire calendar, why roguelikes are eating everything, and what studios are really doing right now.
| Platform | Pricing | Only free issues | Publishes | Weekly | |
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| Issues | 50 | Founded | a year ago | Last Issue | 6 days ago |
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TL;DR
The consoles got more expensive as they aged. A nearly six-year-old PS5 now costs $649.99 in the US, and the cheapest Xbox now costs exactly what a Switch 2 does.
The mechanism runs through the factory, not the chi...
TL;DR
Phones can run console games, and almost nobody buys them there. Capcom’s Resident Evil 2 found about 9,500 iPhone buyers at $10 and roughly 175 at its full $40 price.
The problem is the store, not the hardware. Apple’s and...
TL;DR
- A game engine is the software every video game is built on: it handles the graphics, physics and sound, and packages the finished game for each platform. Because a studio’s code, art and skills all pile up inside one engine...
TL;DR
The launch date was never the scarce thing. The scarce thing is the evening, and games compete for it with Netflix, books and sleep, none of which has a release date.
Some substitutes are closer than others. Call o...
TL;DR:
- Last November I called November 2026 a dead zone for everyone except GTA VI and the foolish. Most of the industry agreed and crowded into September and October. Nintendo put its Zelda remake on 5 November anyway.
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The writers behind this newsletter.
Award-winning producer of games and animation. 25 years shipping Video Games, Peabody-winning transmedia, and securing $17M+ for studios. Now shares the intelligence that stays in publisher meetings and conference bars at 11pm.
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