
Gaming industry pattern recognition from inside the conversations. How one game delay reshapes an entire calendar, why roguelikes are eating everything, and what studios are really doing right now.
| Platform | Pricing | Only free issues | Publishes | Weekly | |
|---|---|---|---|---|---|
| Issues | 32 | Founded | 7 months ago | Last Issue | 8 days ago |
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TL;DR:
- Console and handheld prices surged through 2025 and into 2026 on a global memory shortage; while new games climbed toward $80 and subscriptions became a monthly bill that never ends and leaves the player owning nothing ...
TL;DR:
Simplified Chinese is now Steam’s most-used language. It crossed 50% during Chinese New Year 2025 and held the annual lead over English across all of 2024.
For well-localized premium PC titles, China is the single...
TL;DR:
Live service did not collapse because the model was wrong. It collapsed because the trust supporting the model ran out.
Cozy is four years into the same arc. Palia, Disney Dreamlight Valley, and the “cozy live ser...
421 million views on the pilot. $1.7M Kickstarter. Netflix and Amazon distribution in 240 countries. Two brothers in a Sydney bedroom built it. Nobody in legacy media was watching.
Eighty percent of production funding com...
TL;DR
There are four game marketing engines a game can be built on in 2026. Three of them work.
- Engine 1: Push without a community: Dying. Concord and Marathon. Sony has booked roughly a billion dollars in Bungie-related impairm...
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The writers behind this newsletter.
Award-winning producer of games and animation. 25 years shipping Video Games, Peabody-winning transmedia, and securing $17M+ for studios. Now shares the intelligence that stays in publisher meetings and conference bars at 11pm.
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