
Gaming industry pattern recognition from inside the conversations. How one game delay reshapes an entire calendar, why roguelikes are eating everything, and what studios are really doing right now.
| Platform | Pricing | Only free issues | Publishes | Weekly | |
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| Issues | 47 | Founded | a year ago | Last Issue | 6 days ago |
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TL;DR
The launch date was never the scarce thing. The scarce thing is the evening, and games compete for it with Netflix, books and sleep, none of which has a release date.
Some substitutes are closer than others. Call o...
TL;DR:
- Last November I called November 2026 a dead zone for everyone except GTA VI and the foolish. Most of the industry agreed and crowded into September and October. Nintendo put its Zelda remake on 5 November anyway.
*...
TL;DR:
Netflix ran a game advertisement through its documentaries department and it beat every film and series that week. 31.1 million views in four days.
It closed Night School Studio twenty eight days after the co-CEO...
TL;DR
- Sony confirmed on 1 July 2026 that it will stop producing physical discs for new PlayStation games from January 2028, and the backlash arrived within hours: a Change.org petition passed 40,000 signatures in 48 hours and cleared...
TL;DR
- On the App Store and Google Play, the storefront is not where the selling happens. Steam, Epic, PlayStation and Xbox all carry free-to-play titles (F2P), but their business is still mostly paid downloads. On mobile the inst...
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The writers behind this newsletter.
Award-winning producer of games and animation. 25 years shipping Video Games, Peabody-winning transmedia, and securing $17M+ for studios. Now shares the intelligence that stays in publisher meetings and conference bars at 11pm.
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