
Easy, practical, and actionable marketing tips, insights, and case studies for indie game developers.
| Platform | Pricing | Only free issues | Publishes | Twice weekly | |
|---|---|---|---|---|---|
| Issues | 16 | Founded | 2 months ago | Last Issue | 9 days ago |
| Active | |||||

This is the fourth article in Ready Check, a weekly series of 12 articles on launch readiness for indie and AA games that serves as a companion compendium for my Game Launch Readiness Scorecard. While each individual piece focuses on themes...
Image Credit: Beethoven & Dinosaur/Annapurna Interactive, via IGDB
The discourse around Mixtape has been nothing short of exhausting, and I’m going to do my best not to add to it. YouTube has already beaten the culture war angle into the g...
This is the third article in Ready Check, a weekly series of 12 articles on launch readiness for indie and AA games that serves as a companion compendium for my Game Launch Readiness Scorecard. While each individual piece focuses on themes...
This is the second article in Ready Check, a weekly series of 12 articles on launch readiness for indie and AA games that serves as a companion compendium for my Game Launch Readiness Scorecard. While each individual piece focuses on themes...
About this series. Case Study № 01 in an ongoing collaboration between Spawn Point Marketing (Jay Rooney) and Game Studio Unlocked (Sebastian Cardoso), examining notable indie and AA games through twin lenses of marketing strategy and studi...
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The writers behind this newsletter.
I write about the intersection of video games and the arts, sciences, and humanities, and provide fractional marketing services to indie game studios.
20 years shipping games, from League of Legends to 5-person indie startups. Led teams at Riot, Crytek and EA. I write about how indie studios can succeed, as well the macro picture of the games industry.
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