
One man's struggle to make games.
| Platform | Pricing | Only free issues | Publishes | Weekly | |
|---|---|---|---|---|---|
| Issues | 59 | Founded | 3 years ago | Last Issue | a month ago |
| Active | |||||

In many of his interviews, George R. R. Martin mentions the core principle that guides his writing:
“I’ve always agreed with William Faulkner—he said that the human heart in conflict with itself is the only thing worth writing about. I’v...
It is fascinating to me that dice date back to 3000 BCE. Believed to have started as a tool for fortune-telling, these small cubes have survived through time in many forms and materials, from teeth to sheep bones.
Today, dice remain the nu...
The year-end issues are my favorite GDJ issues to write. I really enjoy looking back at the games I played (and hopefully made) and reflecting on them. I played some great games this year, and here are three lessons from my three favorites....
One of the most important tenets of a breakfast sandwich, according to Briand Davil Gibert, is that it must be symbiotic, meaning that all ingredients should work together in harmony to create that one perfect bite.
That’s how I think abo...
Hey all,
Last week, I decided to do something I’d never done before: join a jam.
Not a video game jam (I’m still not brave enough for that), but the One-Page RPG Jam 2025, where the only rule is to create an RPG that fits on a single pag...
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The writers behind this newsletter.
I develop games and write things.
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