
Hacks for learning, productivity, having work-life-passion balance and finally game development!
| Platform | Pricing | Only free issues | Publishes | Weekly | |
|---|---|---|---|---|---|
| Issues | 253 | Founded | 3 years ago | Last Issue | 8 days ago |
| Active | |||||

You might think that each game should start from a prototype. It sounds so obvious! You could see that in the indie-darling Celeste, which was first done in the Pico-8 console.
Or in the fact that the prototype for Splatoon was about bloc...
This weekend I was supposed to work on my game, but I watched a YouTube video called 7 Levels of Video Game Complexity instead. And yes, I want to share my notes.
The video’s title seems self-describing, so let’s go straight to the thing:...
Many Open Source tools do not accept contributions if they’re written with the help of GenAI.
There’s Godot, Zig the programming language, Rust the programming language, Gentoo Linux, GIMP, cURL, the list goes on.
I remember when Zig made...
I started writing this issue like a meltdown. Inspired by ignorants talking bullshit on the Internet, and their sheeple clapping to everything they say.
But instead I went to bed and woke up realizing something...
You remember Marcus Not...
Some time ago, I reminded an oldie but goodie article about choices in Inside:
The choices in Inside are invisible and intuitive. Today I wanted to revisit another piece that continues on the thread. But we will jump to a different genre,...
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How this newsletter ranks in the official Substack charts.
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The writers behind this newsletter.
I build roads for wannabe indie game devs. I'm the guy you know from the sandbox that did a little more than you did. And I want to help you get better! Also: .NET Developer | Gamer (Switch, PC) | Catholic | Nerd | Husband | Father
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