
Hacks for learning, productivity, having work-life-passion balance and finally game development!
| Platform | Pricing | Only free issues | Publishes | Weekly | |
|---|---|---|---|---|---|
| Issues | 256 | Founded | 3 years ago | Last Issue | 6 days ago |
| Active | |||||

I picked up Isle of Jura recently on my Steam Deck. I assumed that a cozy game would work perfectly as a return to playing games. I did not expect a cozy game to have so many little frustrations, though.
It was created by one person - Ewan...
165 weeks. That’s how long my other newsletter lived. And like with this one - I did it without vacations. Damn, I remember curating links for it while being on vacation! 😂
Back when I was in my Godot phase, I wanted to get more learning...
When making games it’s very easy to default to genres. You want to make a Metroidvania, an RPG, an extraction shooter, a rogue-like, or any type of hybrid.
Truth is, genres work, especially when marketing comes to play. People will find th...
You might think that each game should start from a prototype. It sounds so obvious! You could see that in the indie-darling Celeste, which was first done in the Pico-8 console.
Or in the fact that the prototype for Splatoon was about bloc...
This weekend I was supposed to work on my game, but I watched a YouTube video called 7 Levels of Video Game Complexity instead. And yes, I want to share my notes.
The video’s title seems self-describing, so let’s go straight to the thing:...
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The writers behind this newsletter.
I build roads for wannabe indie game devs. I'm the guy you know from the sandbox that did a little more than you did. And I want to help you get better! Also: .NET Developer | Gamer (Switch, PC) | Catholic | Nerd | Husband | Father
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