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The Solo Gamedev

Maurice Klimek

Hacks for learning, productivity, having work-life-passion balance and finally game development!

Platform
Substack
PricingOnly free issuesPublishesWeekly
Issues256Founded3 years agoLast Issue6 days ago
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Latest Issues

The Most Frustrating Cozy Game Ever Made

I picked up Isle of Jura recently on my Steam Deck. I assumed that a cozy game would work perfectly as a return to playing games. I did not expect a cozy game to have so many little frustrations, though.

It was created by one person - Ewan...

6 days ago
7

I killed a newsletter after 165 weeks. To vibe code games!

165 weeks. That’s how long my other newsletter lived. And like with this one - I did it without vacations. Damn, I remember curating links for it while being on vacation! 😂

Back when I was in my Godot phase, I wanted to get more learning...

13 days ago
8
7

Don’t Build a Genre. Build a Feeling!

When making games it’s very easy to default to genres. You want to make a Metroidvania, an RPG, an extraction shooter, a rogue-like, or any type of hybrid.

Truth is, genres work, especially when marketing comes to play. People will find th...

20 days ago
11
3

Why John Romero hates prototypes?

You might think that each game should start from a prototype. It sounds so obvious! You could see that in the indie-darling Celeste, which was first done in the Pico-8 console.

Or in the fact that the proto­type for Splatoon was about bloc...

a month ago
13
2

Don’t Start With Dwarf Fortress!

This weekend I was supposed to work on my game, but I watched a YouTube video called 7 Levels of Video Game Complexity instead. And yes, I want to share my notes.

The video’s title seems self-describing, so let’s go straight to the thing:...

a month ago
11
3

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  • Maurice Klimek

    I build roads for wannabe indie game devs. I'm the guy you know from the sandbox that did a little more than you did. And I want to help you get better! Also: .NET Developer | Gamer (Switch, PC) | Catholic | Nerd | Husband | Father

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