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The Solo Gamedev

Maurice Klimek

Hacks for learning, productivity, having work-life-passion balance and finally game development!

Platform
Substack
PricingOnly free issuesPublishesWeekly
Issues253Founded3 years agoLast Issue8 days ago
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Latest Issues

Why John Romero hates prototypes?

You might think that each game should start from a prototype. It sounds so obvious! You could see that in the indie-darling Celeste, which was first done in the Pico-8 console.

Or in the fact that the proto­type for Splatoon was about bloc...

8 days ago
9

Don’t Start With Dwarf Fortress!

This weekend I was supposed to work on my game, but I watched a YouTube video called 7 Levels of Video Game Complexity instead. And yes, I want to share my notes.

The video’s title seems self-describing, so let’s go straight to the thing:...

15 days ago
10
2

Why Open Source Needs to Reject Vibe Coders

Many Open Source tools do not accept contributions if they’re written with the help of GenAI.

There’s Godot, Zig the programming language, Rust the programming language, Gentoo Linux, GIMP, cURL, the list goes on.

I remember when Zig made...

22 days ago
7

Code is not the value, you're gatekeeping boilerplate

I started writing this issue like a meltdown. Inspired by ignorants talking bullshit on the Internet, and their sheeple clapping to everything they say.

But instead I went to bed and woke up realizing something...

You remember Marcus Not...

a month ago
10
2

How to make game choices more meaningful?

Some time ago, I reminded an oldie but goodie article about choices in Inside:

The choices in Inside are invisible and intuitive. Today I wanted to revisit another piece that continues on the thread. But we will jump to a different genre,...

a month ago
5
4

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  • Maurice Klimek

    I build roads for wannabe indie game devs. I'm the guy you know from the sandbox that did a little more than you did. And I want to help you get better! Also: .NET Developer | Gamer (Switch, PC) | Catholic | Nerd | Husband | Father

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