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The Solo Gamedev

Maurice Klimek

Hacks for learning, productivity, having work-life-passion balance and finally game development!

Platform
Substack
PricingOnly free issuesPublishesWeekly
Issues244Founded3 years agoLast Issue9 days ago
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Latest Issues

Will the next game developer giants #buildinpublic?

Are we standing on the shoulder of giants? Yes, but actually no.

A friend of mine sometimes uses an argument when complaining:

Why does game X, published in 2022, doesn't have a feature that Y had 20 years ago?

My first reaction wou...

9 days ago
5

How I Tackle Multiple Projects (Without Burning Out)

Having multiple projects can be troublesome.

Sometimes you need to step aside and do something different. Or accidentally start a new project.

The good thing about doing all of them at once is that whenever I feel overwhelmed by what I...

16 days ago
7

Can you one-shot a game using AI?

Imagine my face, when I completed a new newsletter issue and got a new issue of a different newsletter I subscribe to. And the rest of the evening looks like this:

Someone is wrong on the Internet!

The article in question is

Some Bits &...

23 days ago
8
2

How Inside makes choices intuitive

Four years ago, I finished Inside. And I still find myself thinking about it. This game should be used in gamedev schools when discussing building atmosphere, background storytelling, and level-building that leads the player by the designer...

a month ago
2

Pick my next experiment!

OK, I gotta admit, I didn't have an idea what to write about, so I decided to ask you about some experiments I’m trying and see which one you would like to read about. Of course, I’m pushing the needle in vibing Pong and creating some asset...

a month ago
10

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  • Maurice Klimek

    I build roads for wannabe indie game devs. I'm the guy you know from the sandbox that did a little more than you did. And I want to help you get better! Also: .NET Developer | Gamer (Switch, PC) | Catholic | Nerd | Husband | Father

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