Reletter
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GM Shaders

Xor
Hundreds of paid subscribers

A series of mini shader tutorials for game developers and beyond!

Platform
Substack
PricingFreemiumPublishesWeekly
Issues78Founded3 years agoLast Issue3 months ago
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Artwork for GM Shaders

Latest Issues

FragCoord: The Ultimate Tool

Hey everyone! It’s been too long! Since the last time I helped Shopify put shaders on the Vegas Sphere on Black Friday, I have been working on VFX for Order of the Sinking Star and some other exciting projects I can’t talk about yet.

I’ve...

3 months ago
29
3

Mini: 3D Rotation

What’s kickin’ chicken?

Previously, I wrote about 2D rotations and how rotations can be stacked for 3D Euler Angles (yaw, pitch, and roll):

In 3D, there are several other ways to rotate. First, we’ll start with Euler Angles.

Euler Angl...

7 months ago
13

Video Interview with Outsider Supply

Hi everyone!

Busy week, but I was able to fit an interview in last week. Last Thursday I spoke with Outsider Supply about shaders, art, learning math and game development for an hour and forty minutes.

If that interests you, give...

8 months ago
5
2

Dot Noise

Good evening!

In computer graphics, we often need ways of creating noise for clouds, water, terrain, procedural texturing, etc. I previously wrote about “Efficient Chaos” for cheaply scattering elements randomly and I wrote about Turbulenc...

9 months ago
21
2

Functions: Mix

If you have written a few shaders you have probably already used the mix function to blend some colors together. This tutorial will go deeper, understanding math behind mixing and ways to use mix.

GM Shaders is a reader-supported publicati...

9 months ago
15

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