
A series of mini shader tutorials for game developers and beyond!
| Platform | Pricing | Freemium | Publishes | Weekly | |
|---|---|---|---|---|---|
| Issues | 78 | Founded | 3 years ago | Last Issue | 3 months ago |
| Active | |||||

Hey everyone! It’s been too long! Since the last time I helped Shopify put shaders on the Vegas Sphere on Black Friday, I have been working on VFX for Order of the Sinking Star and some other exciting projects I can’t talk about yet.
I’ve...
What’s kickin’ chicken?
Previously, I wrote about 2D rotations and how rotations can be stacked for 3D Euler Angles (yaw, pitch, and roll):
In 3D, there are several other ways to rotate. First, we’ll start with Euler Angles.
Hi everyone!
Busy week, but I was able to fit an interview in last week. Last Thursday I spoke with Outsider Supply about shaders, art, learning math and game development for an hour and forty minutes.
If that interests you, give...
Good evening!
In computer graphics, we often need ways of creating noise for clouds, water, terrain, procedural texturing, etc. I previously wrote about “Efficient Chaos” for cheaply scattering elements randomly and I wrote about Turbulenc...
If you have written a few shaders you have probably already used the mix function to blend some colors together. This tutorial will go deeper, understanding math behind mixing and ways to use mix.
GM Shaders is a reader-supported publicati...
Subscribers, engagement, traffic and sponsorship for GM Shaders.
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| Estimated Cost per Ad | |||||
Where GM Shaders ranks on Google, and how much search traffic it brings in.
| Ranked Keywords | 204 | Monthly Search Traffic | Top Keywords |
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The writers behind this newsletter.
Shaders and GameMaker
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