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A Good Interface

Indieklem

Learn how to improve the user interface design of your video games. Best practices, real examples and tutorials every month in your mailbox.

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Substack
PricingOnly free issuesPublishesWeekly
Issues27Founded3 years agoLast Issue6 months ago
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Latest Issues

7,000 wishlists and counting: how we marketed Another Door and what comes next

In 2023, we began working with Suzy on our first commercial video game, Another Door, a game centered on gambling and betrayal. The primary platform for its release is Steam, which currently boasts 132 million monthly active users.

Yesterd...

6 months ago
11

#21 - Creating a Harmonious Color Palette: Tips and Resources

The second most difficult question after the famous “what am I going to call my game?” is undoubtedly “what color palette am I going to use?”

You'll agree that staring at a blank sheet of paper (or rather a blank screen) and hoping that th...

a year ago
14

#20 - A look at 100%-interface games

Are you into game design and want to discover more polished indie game user interfaces? You voted for this topic in the last article, so here we are with A look at 100% interface games!

In this article, we'll be analyzing 4 interfaces that...

a year ago
15
9

#19 - The Diegetic Dilemma: benefits and challenges of immersive interfaces in games

I finally, albeit a few years late, took the time to play Stray, an adventure game developed by BlueTwelve Studio (a French studio, cocorico!) and published by Annapurna Interactive.

In this magnificent game, as attested by the screenshot...

a year ago
10
2

#18 - How to design better randomness in video games

In common usage, randomness is the apparent or actual lack of definite pattern or predictability in information.

As a huge rogue like’s and mmorpg’s genre fan, my experience in video game is full of randomness.

When I launch a game of Bal...

a year ago
9
3

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  • Indieklem

    Indie gamedev working on Another Door. I write about UI Design in video games. - reload and try again.

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