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A Good Interface

Indieklem

Learn how to improve the user interface design of your video games. Best practices, real examples and tutorials every month in your mailbox.

Platform
Substack
PricingOnly free issuesPublishesWeekly
Issues21SubscribersRead indieklem.substack.com

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Latest Issues

Recent posts by this newsletter. Browse the email archive.

#17 - The edge case of user interfaces design

Have you heard of the Pareto principle or the “80-20 rule”?

a month ago
3
0

#16 - How to make an intuitive navigation?

If your are a bit aware of the new in the video game industry, you likely caught Gearbox Software's big announcement at Gamescom: Borderlands 4, the king of the shooter-looter genre, is set to launch by 2025.

3 months ago
4
2

#15 - Make your game's interface clearer

Recently, I played Chained Together, a video game in which you climb chained to your friends through various worlds to reach the top and discover what awaits you there... Beside the gameplay, which is really cool, I was impressed by the min...

4 months ago
2
0

#14 - How to fake faster loading times with design in your video games?

I was talking about Skyrim with a couple of friends last week and they were complaining about something: loading times. They were saying “I have time to make a coffee before the game has fully loaded the new area” or “Sometimes I avoid goin...

5 months ago
5
2

Authors

The writers behind this newsletter.

  • Indieklem

    Indie gamedev working on Another Door. I write about UI Design in video games. - reload and try again.

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