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A Good Interface

Indieklem

Learn how to improve the user interface design of your video games. Best practices, real examples and tutorials every month in your mailbox.

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Substack
PricingOnly free issuesPublishesWeekly
Issues21SubscribersRead indieklem.substack.com

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Latest Issues

Recent posts by this newsletter. Browse the email archive.

#17 - The edge case of user interfaces design

Have you heard of the Pareto principle or the “80-20 rule”?

2 months ago
3
0

#16 - How to make an intuitive navigation?

If your are a bit aware of the new in the video game industry, you likely caught Gearbox Software's big announcement at Gamescom: Borderlands 4, the king of the shooter-looter genre, is set to launch by 2025.

4 months ago
4
2

#15 - Make your game's interface clearer

Recently, I played Chained Together, a video game in which you climb chained to your friends through various worlds to reach the top and discover what awaits you there... Beside the gameplay, which is really cool, I was impressed by the min...

5 months ago
2
0

#14 - How to fake faster loading times with design in your video games?

I was talking about Skyrim with a couple of friends last week and they were complaining about something: loading times. They were saying “I have time to make a coffee before the game has fully loaded the new area” or “Sometimes I avoid goin...

6 months ago
5
2

Authors

The writers behind this newsletter.

  • Indieklem

    Indie gamedev working on Another Door. I write about UI Design in video games. - reload and try again.

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