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A Good Interface

Indieklem

Learn how to improve the user interface design of your video games. Best practices, real examples and tutorials every month in your mailbox.

Platform
Substack
PricingOnly free issuesPublishesWeekly
Issues26SubscribersRead indieklem.substack.com

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Latest Issues

Recent posts by this newsletter. Browse the email archive.

#21 - Creating a Harmonious Color Palette: Tips and Resources

The second most difficult question after the famous “what am I going to call my game?” is undoubtedly “what color palette am I going to use?”

6 months ago
12
0

#20 - A look at 100%-interface games

Are you into game design and want to discover more polished indie game user interfaces? You voted for this topic in the last article, so here we are with A look at 100% interface games!

8 months ago
13
7

#19 - The Diegetic Dilemma: benefits and challenges of immersive interfaces in games

I finally, albeit a few years late, took the time to play Stray, an adventure game developed by BlueTwelve Studio (a French studio, cocorico!) and published by Annapurna Interactive.

9 months ago
9
2

#18 - How to design better randomness in video games

In common usage, randomness is the apparent or actual lack of definite pattern or predictability in information.

10 months ago
7
0

Authors

The writers behind this newsletter.

  • Indieklem

    Indie gamedev working on Another Door. I write about UI Design in video games. - reload and try again.

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