
My personal Substack
| Platform | Pricing | Only free issues | Publishes | Weekly | |
|---|---|---|---|---|---|
| Issues | 35 | Founded | a year ago | Last Issue | 11 days ago |
| Active | |||||

Gaming is really a lifeline for a lot of our kids. People don't really grasp what it means to them…This isn't just like a momentary…I want this cool thing. It really is about the why of it, which, for gaming, for a lot of kids, it's conne...
Our organization's called Games for Change. We like to think of ourselves as part of a playful community. We wanted to approach our festival this year with more of that kind of sentiment.—Susanna Pollack
This year’s G4C festival was held...
Concerns around games have been the same for the last fifty years. Parents are concerned about overuse, overdependence, and overexposure to explicit content. In the [“Raising Good Gamers” white] paper we're like, “Okay, let's take a look...
I'm like, “With an original [tower defense game], it would be hard to stand out. But if I do something that’s licensed, which I've never seen done on Roblox before, it would be like a user acquisition life hack, and it would get people in...
When I looked at Roblox as a platform, I'm like, “Wait, this seems exactly the same as when I found YouTube in 2007.” I'm like, “It's you make a title, a thumbnail, and you try to put out something decent and attract as many eyeballs as f...
Subscribers, engagement, traffic and sponsorship for Player Driven.
| Subscribers | Engagement | 62 | Monthly Web Visits | ||
|---|---|---|---|---|---|
| Accepts Sponsors | Estimated Cost per Ad | ||||
The writers behind this newsletter.
Player Driven
citizen | father | VP of Content, Design Desk @ Player Driven | indie high tech market researcher. I'm especially interested in illuminating the design principles and processes that outperform across virtual and irl environments.
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