
My personal Substack
| Platform | Pricing | Only free issues | Publishes | Weekly | |
|---|---|---|---|---|---|
| Issues | 21 | Founded | 9 months ago | Last Issue | 9 days ago |
| Active | |||||

Right now, we actually are, genuinely, facing an existential threat. People think it's about free-to-play. It's not. It's about people who are making legislation without understanding the implications.—Oscar Clark
Last October, Player Dr...
One of the biggest traps in game development, and one that remains a massive problem even though it’s the very visible culprit in many high-profile failures, is developing a game without incorporating player mental models into planning or...
Tetris and Tic Tac Toe have economies. I’d argue any game does at the fundamental level because there is constantly a decision to be made about tradeoffs, cost, and benefits of one move over the other.—Catalin Alexandru
Catalin Alexandru...
Fighting for a better future is hard, and it's dangerous, and it's hilarious and it's…you know, you might end up in jail.—Dr. Joost Vervoort
Picking up where we left off last week, we’ll conclude our profile of Associate Professor Joost...
My background is originally in ecology and sustainability, but I'm at a political science group now and focus much more on societal relationships with the future, and how do we make a better future. For the last, I guess, already at least...
Subscribers, engagement, traffic and sponsorship for Player Driven.
| Subscribers | Engagement | 63 | Monthly Web Visits | ||
|---|---|---|---|---|---|
| Accepts Sponsors | Estimated Cost per Ad | ||||
The writers behind this newsletter.
Player Driven
citizen | father | VP of Content, Design Desk @ Player Driven | indie high tech market researcher. I'm especially interested in illuminating the design principles and processes that outperform across virtual and irl environments.
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