
My personal Substack
| Platform | Pricing | Only free issues | Publishes | Weekly | |
|---|---|---|---|---|---|
| Issues | 14 | Subscribers | Read | playerdriven.substack.com |
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> Both MDA [the Mechanics-Dynamics-Aesthetics framework] and my “game fundamentals” framework (I’ll call it GFF here) are useful in different contexts, depending on the problem you are trying to solve or the question you are trying to answe...
> Everyone is in visitor services when you work at a zoo. I think taking that kind of a mentality and applying it to player support, which has a very strong customer service streak to it as well, it’s like, “Let’s make sure that our players...
> I’ve always made Live Ops games. You know, I came from a background actually in theater and film. I was drawn pretty quickly into live nature of Live Ops. I kind of love the always-on element of it, and the fact that there’s a lot more di...
> I was the consulting executive producer for Hot Wheels video games from 2015 to 2020. It was a two day a week, give or take, gig. We were putting Hot Wheels into so many different gaming franchises…I was getting these different trend repo...
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Player Driven
citizen | father | high tech market researcher. I'm especially interested in illuminating the design principles and processes that outperform across virtual and irl environments.
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