
My personal Substack
| Platform | Pricing | Only free issues | Publishes | Weekly | |
|---|---|---|---|---|---|
| Issues | 39 | Founded | a year ago | Last Issue | 8 days ago |
| Active | |||||

Editorial content at GamePro has morphed into the everyman creating that content…It's not just happening in gaming. It's happened in movies, music, every other industry…where the audience has an insatiable appetite, and professional edito...
A lot of overlap in writing music with writing code. That has a ton of overlap.—Jim Welch
During a Player Driven podcast last summer that featured Jim Welch, Founder and CEO of Devhouse, and Greg Posner, Founder of Player Driven, Posner...
Devhouse was founded “really because I wanted to do more in games. This was after I started freelancing, and I said, ‘Okay I'm making music for all these other games. What if I'm in my own game?’”—Jim Welch
Last summer, Player Driven’s f...
Essentially, what we do is we make sure that it's truly a gift. That means no strings attached. It really is driven by the child, you know. It's not for the parents. It's specifically for what the child wants and needs at that moment. It'...
Gaming is really a lifeline for a lot of our kids. People don't really grasp what it means to them…This isn't just like a momentary…I want this cool thing. It really is about the why of it, which, for gaming, for a lot of kids, it's conne...
Subscribers, engagement, traffic and sponsorship for Player Driven.
| Subscribers | Engagement | 65 | Monthly Web Visits | ||
|---|---|---|---|---|---|
| Accepts Sponsors | Estimated Cost per Ad | ||||
The writers behind this newsletter.
Player Driven
citizen | father | VP of Content, Design Desk @ Player Driven | indie high tech market researcher. I'm especially interested in illuminating the design principles and processes that outperform across virtual and irl environments.
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