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Latest Issues

Games for Change’s Dr. Rachel Kowert and Arana Shapiro on Raising Good Gamers

Concerns around games have been the same for the last fifty years. Parents are concerned about overuse, overdependence, and overexposure to explicit content. In the [“Raising Good Gamers” white] paper we're like, “Okay, let's take a look...

5 days ago
1

The Rise and Fall and Rise of Zach Letter, Co-Founder and CEO of Wonder Works, Part 2

I'm like, “With an original [tower defense game], it would be hard to stand out. But if I do something that’s licensed, which I've never seen done on Roblox before, it would be like a user acquisition life hack, and it would get people in...

11 days ago

The Rise and Fall and Rise of Zach Letter, Co-Founder and CEO of Wonder Works

When I looked at Roblox as a platform, I'm like, “Wait, this seems exactly the same as when I found YouTube in 2007.” I'm like, “It's you make a title, a thumbnail, and you try to put out something decent and attract as many eyeballs as f...

18 days ago

Under the Hood of Call of Duty’s Matchmaking System and MMR With Charlie Olson, Part 2

What I've told a lot of our customers is that low-skill players actually are the most fragile cohort. They actually want the best match quality, so don't give them matches quickly. Give them the highest quality match that you can within a...

a month ago

Under the Hood of Call of Duty’s Matchmaking System and MMR With Charlie Olson

COD had some systems for this but didn't have a really strong MMR system. I just kinda got that thrown on my plate and figured some things out.—Charlie Olson

In June, Player Driven Founder Greg Posner and I caught up with Charlie Olson,...

a month ago

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  • Greg Posner

    Player Driven

  • Lewis Ward

    citizen | father | VP of Content, Design Desk @ Player Driven | indie high tech market researcher. I'm especially interested in illuminating the design principles and processes that outperform across virtual and irl environments.

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