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Latest Issues

Utrecht University’s Dr. Joost Vervoort on Gaming’s Potential to Help Build a Better Future, Part 2

Fighting for a better future is hard, and it's dangerous, and it's hilarious and it's…you know, you might end up in jail.—Dr. Joost Vervoort

Picking up where we left off last week, we’ll conclude our profile of Associate Professor Joost...

11 days ago

Utrecht University’s Dr. Joost Vervoort on Gaming’s Potential to Help Build a Better Future, Part 1

My background is originally in ecology and sustainability, but I'm at a political science group now and focus much more on societal relationships with the future, and how do we make a better future. For the last, I guess, already at least...

18 days ago

Quantic Foundry’s Nick Yee on Gamer Motivations, Part 2

There's this generation of us who are all gamers, and we're getting older. How do you know, as you're looking at a particular genre, and you're thinking ahead, of how that genre is changing and growing and aging? What are ways you can hed...

25 days ago
2

Quantic Foundry’s Nick Yee on Gamer Motivations, Part 1

The game that I think of as being closest to what I want in a video game would be [Sid Meier's] Civilization VI. For me, it hits the sweet spot of the simulation complexity and the ability to grow an empire, to have a plan in your head, t...

a month ago
1

GDC 2026: Riot Games’ Stone Librande on Game Design

Both MDA [the Mechanics-Dynamics-Aesthetics framework] and my “game fundamentals” framework (I’ll call it GFF here) are useful in different contexts, depending on the problem you are trying to solve or the question you are trying to answe...

2 months ago

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  • Greg Posner

    Player Driven

  • Lewis Ward

    citizen | father | high tech market researcher. I'm especially interested in illuminating the design principles and processes that outperform across virtual and irl environments.

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