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Artwork for Games that Ship by Mark Sargeant

Games that Ship by Mark Sargeant

Mark Sargeant

Musings and essays about games publishing.

Platform
Substack
PricingOnly free issuesPublishesWeekly
Issues6SubscribersRead marksargeant.com

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Latest Issues

Recent posts by this newsletter. Browse the email archive.

Understanding Your Players

There are over 3.6 billion gamers on earth. This isn’t a number that’s slowing down either. What used to be designed and enjoyed by a very specific demographic is now a common pastime, enjoyed by all shapes and sizes.

2 months ago
5
0

The Aspirational Economy

Let’s be real for a second. When was the last time you actually sent a referral link to a friend because you wanted a recruit-a-friend badge or a handful of virtual currency? Honestly? Most of those programs feel like digital chores. We’re ...

3 months ago
4
2

The Battle for Your Mind

If you’ve been in games publishing for a while, you’ve probably heard this term “Positioning” get batted around. It gets used in a dozen different contexts and, depending on who you’re talking to, can mean anything from your Steam tags, to ...

3 months ago
4
1

Highguard: Perception Becomes Reality

The final “one more thing” slot at The Game Awards can be considered the Holy Grail of marketing: a ticket to instant prestige and viral hype. But for Wildlight’s debut shooter, Highguard, it was the start of a nightmare. Sometimes the bigg...

3 months ago
2
0

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Authors

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  • Mark Sargeant

    Musings and essays about games publishing.

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