
Musings and essays about games publishing.
| Platform | Pricing | Only free issues | Publishes | Weekly | |
|---|---|---|---|---|---|
| Issues | 6 | Founded | 5 months ago | Last Issue | 3 months ago |
| Active | |||||

There are over 3.6 billion gamers on earth. This isn’t a number that’s slowing down either. What used to be designed and enjoyed by a very specific demographic is now a common pastime, enjoyed by all shapes and sizes.
With all the potentia...
Let’s be real for a second. When was the last time you actually sent a referral link to a friend because you wanted a recruit-a-friend badge or a handful of virtual currency? Honestly? Most of those programs feel like digital chores. We’re...
If you’ve been in games publishing for a while, you’ve probably heard this term “Positioning” get batted around. It gets used in a dozen different contexts and, depending on who you’re talking to, can mean anything from your Steam tags, to...
The final “one more thing” slot at The Game Awards can be considered the Holy Grail of marketing: a ticket to instant prestige and viral hype. But for Wildlight’s debut shooter, Highguard, it was the start of a nightmare. Sometimes the bigg...
Most of the time, my observation has been, when developers start building a new game, they start with a mirror. They look at their own Steam libraries, their own late night gaming sessions, and their own frustrations with the games they’ve...
Subscribers, engagement, traffic and sponsorship for Games that Ship by Mark Sargeant.
| Subscribers | Engagement | 70 | Monthly Web Visits | ||
|---|---|---|---|---|---|
| Accepts Sponsors | Estimated Cost per Ad | ||||
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Musings and essays about games publishing.
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