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Artwork for Games that Ship by Mark Sargeant

Games that Ship by Mark Sargeant

Mark Sargeant

Musings and essays about games publishing.

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Substack
PricingOnly free issuesPublishesWeekly
Issues6Founded5 months agoLast Issue3 months ago
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Artwork for Games that Ship by Mark Sargeant

Latest Issues

Understanding Your Players

There are over 3.6 billion gamers on earth. This isn’t a number that’s slowing down either. What used to be designed and enjoyed by a very specific demographic is now a common pastime, enjoyed by all shapes and sizes.

With all the potentia...

3 months ago
5

The Aspirational Economy

Let’s be real for a second. When was the last time you actually sent a referral link to a friend because you wanted a recruit-a-friend badge or a handful of virtual currency? Honestly? Most of those programs feel like digital chores. We’re...

4 months ago
4
2

The Battle for Your Mind

If you’ve been in games publishing for a while, you’ve probably heard this term “Positioning” get batted around. It gets used in a dozen different contexts and, depending on who you’re talking to, can mean anything from your Steam tags, to...

4 months ago
4
1

Highguard: Perception Becomes Reality

The final “one more thing” slot at The Game Awards can be considered the Holy Grail of marketing: a ticket to instant prestige and viral hype. But for Wildlight’s debut shooter, Highguard, it was the start of a nightmare. Sometimes the bigg...

4 months ago
2

The Power of One: Why Your Game Needs a Muse

Most of the time, my observation has been, when developers start building a new game, they start with a mirror. They look at their own Steam libraries, their own late night gaming sessions, and their own frustrations with the games they’ve...

5 months ago
8
2

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  • Mark Sargeant

    Musings and essays about games publishing.

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