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Artwork for MipMap

MipMap

Adam Lundrigan

Exploring the depths and applications of 3D art, one polygon at a time.

Platform
Substack
PricingOnly free issuesPublishesWeekly
Issues50SubscribersRead mipmap.substack.com

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Latest Issues

Recent posts by this newsletter. Browse the email archive.

Project Report: Shield Guardian Pt. 1

This was supposed to be an article about the full process of modelling, sculpting, texturing, and rendering a Shield Guardian from Dungeons and Dragons 5e. Instead, this is just the modelling section as it was a bit more involved than I had...

13 days ago
0
0

Art, Technically: Shading

Last week we went over the start of the graphics pipeline, the process that transforms 3D scenes into the images you see on screen. While the process is mostly straightforward, let’s recap a little to make sure we’re all on the same page.

20 days ago
2
0

Art, Technically: Graphics Rendering

Today, the bare minimum we expect out of computers is running applications at a 1080p resolution with a 60 Hz refresh rate. It’s become the standard for gaming, productivity applications, and even some forms of viewing content. But what doe...

a month ago
1
0

What It Takes To Make A Mod

# A Type Of Game I Just Can’t Enjoy

a month ago
4
2

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Authors

The writers behind this newsletter.

  • Adam Lundrigan

    Writing about the vast complexities surrounding the 3D medium. Trying to find time to make art in between.

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