Reletter
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Exploring the depths of 3D art, one polygon at a time.

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Substack
PricingOnly free issuesPublishesWeekly
Issues71Founded3 years agoLast Issuea year ago
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Latest Issues

Going On Break

Not the title or article you were expecting, huh? Me either, to be completely fair.

In case you were really looking forward to that OpenUSD file format article, I hate to disappoint, but I don't think it'll be coming out. However, I'll sha...

a year ago
3
1

UAssets & Unreal Engine Content

Everything An Asset

Unreal Engine usually sits at the end point of most creative production pipelines, and as such, we have to be able to convene all of our models, textures, animations, and everything else into one big project. Whether...

a year ago
1

Learn How To Navigate Unreal Engine 5

Unreal Engine 5 was a technical milestone when Epic Games unveiled it back in 2020. Now with version 5.5 five years later, the company still hasn't let up in pushing real-time graphics forwards. Whether it's Nanite, Lumen, PCOs, Substrate m...

a year ago

State Of The (Tech) Stack

A common belief states that your space reflects your person. It means that what you surround yourself with and how you operate will say more about you than anything put in words. Whether the statement is true can be debated, but at the very...

a year ago
1

How To Better Scatter Your Assets

When I first started looking into 3D art, I was immediately taken by the large environments with hundreds or even thousands of assets that all seemed to be meticulously placed. Little did I know that more likely than not, every asset was fe...

a year ago

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  • Adam Lundrigan

    Writing about the vast complexities surrounding the 3D medium. Trying to find time to make art in between.

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