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Artwork for On Video Games

On Video Games

James Margaris

Video game analysis and criticism from a game developer

Platform
Substack
PricingOnly free issuesPublishesInfrequently
Issues24SubscribersRead jmargaris.substack.com

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Latest Issues

Recent posts by this newsletter. Browse the email archive.

2XKO's Control Scheme is Not It

Writing about games I haven’t played, that are unreleased, and that I’m negative on is admittedly a bit unfair.

3 months ago
8
10

What I Learned From Expedition 33

In my last post I talked industry takeaways from Expedition 33, with a focus on business and production issues.

4 months ago
12
2

What We Can - But Mostly Can't - Learn from The Success of Expedition 33

Games that perform beyond expectations (in either direction) get turned into teachable moments. Clair Obscur: Expedition 33 is not only a breakout hit but slots neatly into existing industry discourse: this is how westerners are fixing the ...

5 months ago
15
7

We're Struggling to Make Games

This is not “games were better back in my day”, “I miss when games weren’t GAAS”, or “wokeness and DEI have ruined games.” This is not a lament over video game quality - I leave that in the capable hands of reactionary youtubers.

7 months ago
114
30

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Authors

The writers behind this newsletter.

  • James Margaris

    I've worked as a game developer as both an indie developer and major-publisher employee for 15+ years

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