
Video game analysis and criticism from a game developer
| Platform | Pricing | Only free issues | Publishes | Infrequently | |
|---|---|---|---|---|---|
| Issues | 24 | Subscribers | Read | jmargaris.substack.com |
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Writing about games I haven’t played, that are unreleased, and that I’m negative on is admittedly a bit unfair.
In my last post I talked industry takeaways from Expedition 33, with a focus on business and production issues.
Games that perform beyond expectations (in either direction) get turned into teachable moments. Clair Obscur: Expedition 33 is not only a breakout hit but slots neatly into existing industry discourse: this is how westerners are fixing the ...
This is not “games were better back in my day”, “I miss when games weren’t GAAS”, or “wokeness and DEI have ruined games.” This is not a lament over video game quality - I leave that in the capable hands of reactionary youtubers.
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I've worked as a game developer as both an indie developer and major-publisher employee for 15+ years
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