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On Video Games

James Margaris

Video game analysis and criticism from a game developer

Platform
Substack
PricingOnly free issuesPublishesInfrequently
Issues27Founded5 years agoLast Issue3 months ago
Active

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jmargaris.substack.com
Artwork for On Video Games

Latest Issues

On The Value of Fresh Eyes

I recently played the invite-only demo1 for upcoming game Poly Fighter and had some thoughts - 28 pages of thoughts.

I’m not going to discuss the writeup itself in depth — you can read it if you’re so inclined. But I’ll touch on my mindset...

3 months ago
11

Monster Hunter Wilds was a Huge Miss and Other 2025 Thoughts

Welcome to a set of selected topics themed around 2025. All worth discussing, but not worth spamming inboxes with seven different posts. Those topics are:

  • Monster Hunter Wilds is My Most Disappointing Game of the Year

  • The Video Ga...

5 months ago
19
8

On the Strengths and (Many) Weaknesses of "Fulfilling the Player Fantasy"

I like to push back.

I believe it serves a valuable function against omnipresent and overrated concepts, and also it’s just my nature. As such I planned on writing a pointed takedown of “fulfilling the player fantasy” as a game design con...

6 months ago
14
4

2XKO's Control Scheme is Not It

Writing about games I haven’t played, that are unreleased, and that I’m negative on is admittedly a bit unfair.

But I often cover control issues. I’ve touched on controls in fighting games a few times, including in Quarter Circle Forward:...

8 months ago
12
11

What I Learned From Expedition 33

In my last post I talked industry takeaways from Expedition 33, with a focus on business and production issues.

In that post I wrote:

Video game business advice is typically paired with “of course you have to make a great game”, but wit...

10 months ago
24
3

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  • James Margaris

    I've worked as a game developer as both an indie developer and major-publisher employee for 15+ years

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