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Signals and Light

Video essays analyzing game design, narrative, and media. (by Isaiah Everin, Lead AI/Enemy Designer, Current: Crystal Dynamics - Past: Aspyr, Survios)

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Substack
PricingOnly free issuesPublishesWeekly
Issues8Founded3 years agoLast Issue2 years ago
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Latest Issues

How do enemy attacks work with the CAMERA?

This is the first essay series for Signals and Light, and it provides an overview of enemy combat design in action games. It is written from the perspective of a AAA game designer who works with enemies in action games and aims to pay it fo...

2 years ago

How do SIMULTANEOUS enemy attacks work?

This is the first essay series for Signals and Light, and it provides an overview of enemy combat design in action games. It is written from the perspective of a AAA game designer who works with enemies in action games and aims to pay it fo...

2 years ago
1

How does enemy MELEE and RANGED combat work?

This is the first essay series for Signals and Light, and it provides an overview of enemy combat design in action games. It is written from the perspective of a AAA game designer who works with enemies in action games and aims to pay it fo...

2 years ago
1

How does enemy attack TIMING work?

This is the first essay series for Signals and Light, and it provides an overview of enemy combat design in action games. It is written from the perspective of a AAA game designer who works with enemies in action games and aims to pay it fo...

2 years ago
3

Enemy Combat FUNDAMENTALS!

This is the first essay series for Signals and Light, and it provides an overview of enemy combat design in action games. It is written from the perspective of a AAA game designer who works with enemies in action games and aims to pay it fo...

2 years ago
4

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  • Signals and Light

    Video essays analyzing game design, narrative, and media. (by Isaiah Everin, Lead AI/Enemy Designer Current: Crystal Dynamics - Past: Aspyr, Survios)

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